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Debeer, Dries; Vanbecelaere, Stefanie; Van Den Noortgate, Wim; Reynvoet, Bert; Depaepe, Fien – British Journal of Educational Technology, 2021
During the last decade, many governments and ed-tech companies have demonstrated an increased interest in digital personalised learning, which resulted in a variety of often game-like adaptive learning environments. However, there has been limited attention for the impact of these personalised learning technologies on children's learning…
Descriptors: Educational Games, Educational Technology, Individualized Instruction, Instructional Effectiveness
Amy Goodman; Youngjin Lee; Willard Elieson; Gerald Knezek – Journal of Computers in Mathematics and Science Teaching, 2023
Virtual learning environments give students more autonomy over their learning than traditional face-to-face classes and require that students adapt the ways they consume and assimilate new information. One theory of this process is self-regulated learning, which is illustrated in Efklides' Metacognitive and Affective model of Self-Regulated…
Descriptors: Self Management, Learning Theories, Learning Analytics, Undergraduate Students
Zhang, Ling; Jackson, Haidee A.; Hunt, Tiffany L.; Carter, Richard Allen; Yang, Sohyun; Emerling, Christopher R. – TEACHING Exceptional Children, 2022
Mathematical problem solving is a complex cognitive activity, which poses difficulties for students with and without disabilities in inclusive learning environments. With a variety of functions, Learning Management Systems (LMSs) have the potential to enhance personalized learning to meet the diverse needs of all students. This paper provides…
Descriptors: Integrated Learning Systems, Mathematics Skills, Problem Solving, Evidence Based Practice
Tempelaar, Dirk; Rienties, Bart; Nguyen, Quan – Educational Technology & Society, 2021
Precision education requires two equally important conditions: accurate predictions of academic performance based on early observations of the learning process and the availability of relevant educational intervention options. The field of learning analytics (LA) has made important contributions to the realisation of the first condition,…
Descriptors: Learning Analytics, Individualized Instruction, Blended Learning, Electronic Learning
Ramli, Izzat S. Mohd; Maat, Siti M.; Khalid, Fariza – Pegem Journal of Education and Instruction, 2022
The boom of the 4.0 industrial revolution and the Covid-19 pandemic have changed the teaching and learning process, where digital learning environments have become increasingly necessary and convenient. The application of game-based learning (GBL) provides many benefits, such as helping to improve the quality of the mathematics teaching and…
Descriptors: Computer Games, Educational Games, Game Based Learning, Learning Analytics
Rachel Dickler – ProQuest LLC, 2021
New educational technologies present an opportunity to help teachers monitor and support their students remotely in Science, Technology, Engineering, and Mathematics (STEM). However, most technologies do not have the capacity to comprehensively assess and report on students' critical 21st century practice competencies (such as those described in…
Descriptors: Inquiry, STEM Education, Educational Technology, Distance Education
Carliner, Saul, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2019: World Conference on E-Learning" took place in New…
Descriptors: Conferences (Gatherings), Electronic Learning, Conference Papers, Learner Engagement