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Daugherty, Jill; DePadilla, Lara; Sarmiento, Kelly – Health Education Journal, 2019
Background: Concussions are common among youth athletes. Responsibility for the recognition and management of concussion is often put on coaches. To equip coaches with appropriate knowledge and skills, the US Centers for Disease Control and Prevention (CDC) launched the HEADS UP: Concussion in Youth Sports online training. Objectives: To determine…
Descriptors: Program Effectiveness, Prevention, Head Injuries, Athletic Coaches
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Stevenson, Clinton D.; Porter, Kinsey; Stevenson, Kathryn T. – Journal of Food Science Education, 2018
Understanding the role of food science education in developing undergraduate students' intentions to implement Good Manufacturing Practices (GMPs) may be a key strategy in developing the workforce's implementation of GMPs and other food safety programs. Previous research has demonstrated the effects of educational interventions on planned food…
Descriptors: Undergraduate Students, Foods Instruction, Food Service, Manufacturing
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Perrault, Evan K. – Journal of Educational Computing Research, 2018
Despite improved spam filtering technology, phishing continues to be a prevalent threat for college students. The current study found that approximately 4-in-10 of the students surveyed (N = 462) indicate they do not know what phishing is and the threat it poses. Students also report initially overestimating their confidence to successfully…
Descriptors: Online Courses, Electronic Learning, Student Attitudes, Intention
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Hsiao, Kuo-Lun; Huang, Tien-Chi; Chen, Mu-Yen; Chiang, Nien-Ting – Interactive Learning Environments, 2018
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge regarding the chosen subjects. To address these issues, we develops and designs a game-based educational…
Descriptors: Outcomes of Education, Self Efficacy, Educational Games, Computer Oriented Programs