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Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
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Duong Huu Tong; Tien-Trung Nguyen; Bui Phuong Uyen; Lu Kim Ngan – Contemporary Educational Technology, 2023
Mobile learning (m-learning) is a crucial educational technology for teacher education due to its significant benefits and the development of mobile technology. This study's objective is to conduct a systematic review and present a recent synthesis of the m-learning literature from 2018 to 2023 in teacher education relating to subject publication…
Descriptors: Electronic Learning, Preservice Teacher Education, Preservice Teachers, Research Methodology
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Simon Wong; Ka Lok Wong; Yui-Yip Lau; Kia Tsang; Ada Chan – Journal of Education and e-Learning Research, 2024
Generic competency development activities (GCDAs) help students develop critical thinking, problem-solving, innovation, creativity, communication and social skills. This study evaluated students' acceptance of a machine learning-assisted recommendation system (MARS) developed to recommend GCDAs for students in a higher education institution. This…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Higher Education
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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
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Ramírez-Donoso, Luis; Pérez-Sanagustín, Mar; Neyem, Andrés; Alario-Hoyos, Carlos; Hilliger, Isabel; Rojos, Felipe – Interactive Learning Environments, 2023
Over the past years, higher education institutions have been exploring different mechanisms to adapt their learning and teaching practices to increase students' engagement. One of the proposals has been to reuse Massive Online Open Courses (MOOCs) as Small Online Private Courses (SPOCs), or as complementary resources in traditional courses through…
Descriptors: Technology Uses in Education, Electronic Learning, Cooperative Learning, Gamification
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Fateme Moradi; Zahra Rahimi; Zohreh Nekouee – Tuning Journal for Higher Education, 2023
The prevalence of the COVID-19 pandemic and its consequences, such as the closure of educational centers and the requirement to use virtual education, have all challenged students' learning. Students' mathematical misunderstandings can be regarded as one such challenge. While such problems may also occur in face-to-face training, where teachers…
Descriptors: Engineering Education, Problem Solving, Error Correction, COVID-19
Christopher Russell – ProQuest LLC, 2022
Online courses have become an important part of a student's academic career. The variety and number of online course offerings grow each year. Unfortunately, there are a few drawbacks to current online courses, including differences between success rates of general education courses and their face-to-face counterparts. Current research indicates…
Descriptors: Electronic Learning, STEM Education, Outcomes of Education, Interpersonal Relationship
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Albeshree, Fouzeh; Al-Manasia, Malik; Lemckert, Charles; Liu, Shuangzhe; Tran, Dat – International Journal of Mathematical Education in Science and Technology, 2022
Improving the mathematical skills of undergraduate Engineering and Information Technology (EIT) students has been an enduring challenge for educators. Lecturers continually implement new strategies that try to overcome the challenges encountered in teaching university students with varying levels of success being encountered. This paper provides…
Descriptors: Mathematics Instruction, Teaching Methods, Engineering Education, Technology Education
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Valentina Arkorful; Iddrisu Salifu; Francis Arthur; Sharon Abam Nortey – Cogent Education, 2024
In the ever-evolving digital landscape, higher education (HE) students find themselves at the crossroads of two critical aspects: their digital competencies and their digital citizenship. Given the ubiquitous integration of digital technologies in educational settings, it is essential to investigate the relationship between students' digital…
Descriptors: Higher Education, Digital Literacy, Foreign Countries, Citizenship
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Ying-Lien Lin; Wei-Tsong Wang – Education and Information Technologies, 2024
Understandability and completeness are essential in modern collaborative digital platforms and their learning systems. These platforms have shaken up the traditional education setting, particularly in leveraging the coauthoring approach in problem-solving and streamlining the learning behavior of cowriting or corevising. Such a learning context…
Descriptors: Electronic Learning, Cooperative Learning, Problem Based Learning, Authors
Karen Dan Wang – ProQuest LLC, 2023
Digital learning environments are becoming increasingly ubiquitous as a wide range of EdTech products and services enter classrooms and households across the globe. One salient attribute of these environments is their capacity to generate large amounts of data as students interact with the technology. These data logs can help construct a detailed…
Descriptors: Educational Technology, Electronic Learning, Data Collection, Problem Solving
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Basilia E. Blay; Alma S. Espartinez – Journal of Technology Education, 2024
This study examined and categorized the views of undergraduate college students in the Philippines and correlated those with similar patterns of views regarding the use of Design Thinking (DT) in their Philosophy course. The QMethodology was used to analyze qualitative data using PQMethod (Schmolck & Atkinson, 2013) software quantitatively.…
Descriptors: Undergraduate Students, Student Attitudes, Educational Technology, Electronic Learning
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Alabdulaziz, Mansour Saleh; Alhammadi, Ali Abdullah – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This research aimed to measure the effectiveness of using thinking maps through the Edmodo network to develop achievement and mathematical connections skills among middle school students. Background: One of the most important and major problems in education is reduced levels of academic achievement among students generally and in…
Descriptors: Educational Technology, Technology Integration, Social Networks, Electronic Learning
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Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
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Hui-Tzu Chang; Chia-Yu Lin – IEEE Transactions on Education, 2024
Contribution: This study incorporates competition-based learning (CBL) into machine learning courses. By engaging students in innovative problem-solving challenges within information competitions, revealing that students' participation in online problem-solving competitions can improve their information technology, and showcase competitions can…
Descriptors: Competition, Artificial Intelligence, Curriculum, Problem Solving
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