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Showing 1 to 15 of 23 results Save | Export
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Jessica Brown; Jacqueline DeLisi; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
The EIR-funded Work-Based Learning for Computer Science (WBL4CS) grant implemented a three-course, two-year Computer Science (CS) pathway in 20 Rhode Island High Schools. Evaluators from Education Development Center (EDC) employed a cluster randomized controlled trial to study the impact of integrating a Work-Based Learning course into the first…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
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Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
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Gulzar, Zameer; Raj, L. Arun; Leema, A. Anny – International Journal of Information and Communication Technology Education, 2019
Traditional e-learning systems lack the personalization feature to guide learners for selecting the most suitable courses needed. Choosing appropriate courses in the seminal years is important for a future learner who depends on such decisions, as selecting the wrong courses means a mismatch between learner's capability and personal interests.…
Descriptors: Electronic Learning, Course Selection (Students), Educational Technology, Information Retrieval
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Pacetti, Elena; Soriani, Alessandro – Research on Education and Media, 2020
This study focuses on a course belonging to the University of Bologna's bachelor's degrees 'Expert in Social and Cultural Education' and 'Educator in Childhood Social Services' called 'Computer Science Lab-based course', which aims to develop digital competences necessary for the educational profession. Before COVID-19, this face-to-face…
Descriptors: Workshops, Electronic Learning, Distance Education, Emergency Programs
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Asiri, Yousef; Millard, David; Weal, Mark – International Association for Development of the Information Society, 2019
This paper presents a study which aims to provide an understanding of the impact of using the components of a digital mobile-based behavior change intervention (mBCI) to support critical thinking skills during university student research projects. The digital behavior change interventions are tools and techniques designed to induce behavior change…
Descriptors: Electronic Learning, Intervention, Program Effectiveness, Behavior Change
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Mwambe, Othmar Othmar; Tan, Phan Xuan; Kamioka, Eiji – Education Sciences, 2020
Adaptive Educational Hypermedia Systems (AEHS) play a crucial role in supporting adaptive learning and immensely outperform learner-control based systems. AEHS' page indexing and hyperspace rely mostly on navigation supports which provide the learners with a user-friendly interactive learning environment. Such AEHS features provide the systems…
Descriptors: Biology, Information Science, Technology Uses in Education, Hypermedia
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Hutchison, Amy; Colwell, Jamie; Gutierrez, Kristie; Evmenova, Anya; Offutt, Jeff; Taylor, Valerie – Journal of Technology and Teacher Education, 2021
New computer science standards are being rapidly introduced at the elementary level but little is known about how to prepare teachers to learn and teach the content of these standards, or how to support students with disabilities in learning computer science. Accordingly, we designed and studied the Inclusive Computer Science Model of Professional…
Descriptors: Computer Science Education, Professional Development, Models, Technology Integration
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Angrave, Lawrence; Jensen, Karin; Zhang, Zhilin; Mahipal, Chirantan; Mussulman, David; Schmitz, Christopher D.; Baird, Robert Thomas; Liu, Hongye; Sui, Ruihua; Wu, Maryalice S.; Kooper, Rob – Grantee Submission, 2020
This paper presents three case studies that examined the use of ClassTranscribe in a diverse set of undergraduate engineering classes in 2019 and 2020 at the University of Illinois at Urbana-Champaign. ClassTranscribe, a video viewing system designed with accessibility and learning in mind, was first presented to the ASEE [American Society for…
Descriptors: Undergraduate Study, Engineering Education, Access to Education, Equal Education
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Alkaria, Ahmed; Alhassan, Riyadh – Journal of Education and Training Studies, 2017
This study was conducted to examine the effect of in-service training of computer science teachers in Scratch language using an electronic learning platform on acquiring programming skills and attitudes towards teaching programming. The sample of this study consisted of 40 middle school computer science teachers. They were assigned into two…
Descriptors: Programming Languages, Programming, Electronic Learning, Inservice Teacher Education
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
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Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
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Triantafyllakos, George; Palaigeorgiou, George; Tsoukalas, Ioannis A. – Computers & Education, 2011
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of educational applications. The framework is inspired by idea generation theory and the design games literature, and guides the development of board games which, through the use…
Descriptors: Computer Software, Social Influences, Instructional Design, Cooperative Learning
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Van Rooij, Shahron Williams – British Journal of Educational Technology, 2010
In the digital age, instructional designers must possess both a sound instructional design knowledge base and solid project management skills that will enable them to complete courseware projects on time, on budget and in conformance with client expectations. Project management skills include the ability to apply repeatable processes, along with…
Descriptors: Higher Education, Instructional Design, Subcultures, Leadership
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Cochrane, Thomas – Research in Learning Technology, 2012
Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning projects succeed! This article critiques three of the researcher's mlearning projects that can be classed as "failures" and compares them to successful…
Descriptors: Longitudinal Studies, Action Research, Participatory Research, Program Design
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Costelloe, Eileen; Sherry, Elizabeth; Magee, Patricia – International Journal on E-Learning, 2009
A collaboration between three higher education institutions in Ireland and two European partners has resulted in the design and development of reusable learning objects for undergraduate programming students that would assist in their learning. This international project conducted extensive research of over 600 students' examination scripts in…
Descriptors: Constructivism (Learning), Programming, Foreign Countries, Partnerships in Education
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