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David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
Jannette Blennerhassett; Estelle Kyriacou; Catherine Hill; Adrian Pranata; Lisa O'Brien; Dannielle Dunlop – International Journal of Work-Integrated Learning, 2024
This mixed-methods observational pilot study compared clinician-supervisor and student satisfaction (surveys and semi-structured interviews), and final placement scores for two different physiotherapy clinical placement models: hybrid (half-onsite, half-remote) and traditional (onsite). All supervisors and students involved were invited to…
Descriptors: Physical Therapy, Allied Health Occupations Education, Experiential Learning, Satisfaction
Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
Edward Brooks; Samson Tse; Jessie Yue Wright; Emily Burdett – Tertiary Education and Management, 2024
How can a new generation of students be equipped to take up positions of responsibility in a dynamic global environment, serving as leaders and citizens who will further the good of societies around the world? As the institutions responsible for educating the next generation of citizens and leaders at a formative time in their intellectual and…
Descriptors: Foreign Countries, Leadership Training, Blended Learning, In Person Learning
Arief Ardiansyah; I Nyoman Sudana Degeng; Dedi Kuswandi; Henry Praherdhiono – Turkish Online Journal of Distance Education, 2025
High-order thinking skills are crucial in pursuing competency mastery within Islamic higher education. A viable approach to attain these educational goals is implementing the Peer Instruction strategy. Nevertheless, a comprehensive model for peer instruction in blended learning environments still needs to be developed. This research seeks to…
Descriptors: Blended Learning, Islam, Religious Schools, College Students
Coyan Tromp – Teaching & Learning Inquiry, 2025
After multiple trials to determine the most effective flipped classroom design for our bachelor course, Philosophy of Science, we established a setup with compulsory flipped workgroups at the core, while online knowledge videos and optional joint classes offer preparatory support. This article documents our attempts to improve scaffolding offered…
Descriptors: Scaffolding (Teaching Technique), Flipped Classroom, Program Effectiveness, Student Attitudes
Peer reviewedJessica Brown; Jacqueline DeLisi; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
The EIR-funded Work-Based Learning for Computer Science (WBL4CS) grant implemented a three-course, two-year Computer Science (CS) pathway in 20 Rhode Island High Schools. Evaluators from Education Development Center (EDC) employed a cluster randomized controlled trial to study the impact of integrating a Work-Based Learning course into the first…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
Lori M. Herzog – ProQuest LLC, 2024
Organizations are dynamic, and employees must pursue continuing education to remain current on the most recent innovations, technological advances, and competencies in their respective career fields. However, employees often experience obstacles in completing continuing education, resulting in a lack of course material acquisition and, ultimately,…
Descriptors: Learning Activities, Learning Modules, Electronic Learning, Andragogy
Marziyeh Yousefi; Hossein Nassaji – Language Teaching Research Quarterly, 2024
This paper presents findings from a quasi-experimental study that examined the effect of corrective feedback (CF) on L2 pragmatics, specifically comparing Face-to-Face (FF) and Technology-Mediated (TM) modes. The study involved a total of forty-four ESL students from three parallel intact classes. The primary focus of this paper is to report the…
Descriptors: Second Language Learning, Feedback (Response), Pragmatics, In Person Learning
Binodini Kar; Anirudha Jena – Journal of Educational Technology, 2024
The study explores the significance of blended learning in higher education, particularly at Ravenshaw University in India. It aims to investigate the effectiveness of blended learning during the COVID-19 pandemic, its impact on the learning process, its suitability for large student groups, and the role of online resources. The study employs a…
Descriptors: Higher Education, Blended Learning, COVID-19, Pandemics
Dhanya Pramod – Journal of Applied Research in Higher Education, 2025
Purpose: The growth of the internet, access to technology and rapid digital transformations have paved the way for developing attack surfaces for individuals and organizations. There is a dire need to provide cybersecurity awareness most effectively. Gamification-based platforms have evolved to make cybersecurity education more engaging and…
Descriptors: Gamification, Computer Security, Information Security, Training
Elizabeth A. Kumah; Florence Mgawadere; Alice Ladur; Zainab Suleiman; Yusupha Sanyang; Sarah A. White; Nicholas Furtado; Uzochukwu Egere; Charles Ameh – Campbell Systematic Reviews, 2025
This is the protocol for a Campbell systematic review. The objectives are as follows. The primary objective of this systematic review is to evaluate and synthesise both published and unpublished literature on the effectiveness of sexual and reproductive health blended learning approaches for capacity strengthening of healthcare practitioners in…
Descriptors: Blended Learning, Sex Education, Allied Health Personnel, Capacity Building
Raquel Fernández-Cézar; Raúl Prada-Núñez; Natalia Solano-Pinto – Educational Process: International Journal, 2024
Background/purpose: Collaborative Online International Learning projects have emerged as practices that connect students from different countries. Such actions can be appealing to universities but also arouse uncertainty. Hence, the purpose of this paper is to explore COIL experiences in HE reported in the scientific literature in terms of…
Descriptors: Cooperative Learning, Electronic Learning, International Education, Higher Education
Holly L. Ryan; Ryan Hassler – Learning Assistance Review, 2025
This study explores the effectiveness of video demonstrations compared to live classroom visits for promoting writing center services to students in first-year writing courses. Using a randomized cluster experimental design, the researchers implemented either an in-person demonstration, a video demonstration, or no intervention (control). Pre- and…
Descriptors: Laboratories, Writing (Composition), Outreach Programs, Freshman Composition

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