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Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – Interactive Technology and Smart Education, 2018
Purpose: The purpose of the study was to test the usability of the MyLA app prototype by its potential users. Furthermore, the Web app will be introduced in the framework of "Mobile Learning Analytics", a cooperation project between the Cooperative State University Mannheim and University of Mannheim. The participating universities focus…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
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Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – International Association for Development of the Information Society, 2017
This study aims to test the usability of MyLA (My Learning Analytics), an application for students at two German universities: The Cooperative State University Mannheim and University of Mannheim. The participating universities focus on the support of personalized and self-regulated learning. MyLA collects data such as learning behavior and…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
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Maaliw, Renato R. III; Ballera, Melvin A. – International Association for Development of the Information Society, 2017
The usage of data mining has dramatically increased over the past few years and the education sector is leveraging this field in order to analyze and gain intuitive knowledge in terms of the vast accumulated data within its confines. The primary objective of this study is to compare the results of different classification techniques such as Naïve…
Descriptors: Classification, Cognitive Style, Electronic Learning, Decision Making
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Weibel, David; Stricker, Daniel; Wissmath, Bartholomaus – Interactive Learning Environments, 2012
We provided a virtual learning tool to undergraduate psychology students (n = 72) and investigated how different variables influence the learning outcome in terms of performance in an exam and satisfaction with the e-learning tool. These variables were: perceived usefulness, perceived ease of use, attitude towards computers, attitude towards the…
Descriptors: Electronic Learning, Psychology, Usability, Navigation (Information Systems)
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Mertens, Robert; Ketterl, Markus; Brusilovsky, Peter – Interactive Technology and Smart Education, 2010
Purpose: Social navigation is an emerging trend for navigation in hypermedia. With social navigation, users can be guided through large volumes of learning content by cues which integrate the browsing history of past users. Earlier papers have shown that social navigation is suitable for navigation not only in classic hypermedia but also in…
Descriptors: Foreign Countries, Feedback (Response), Cues, Questionnaires
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Waniek, Jacqueline; Ewald, Karolin – Journal of Educational Computing Research, 2008
This study examines the cognitive costs of navigation aids in a hypermedia learning task. In a 2(navigable vs. non-navigable) x 2(map vs. content list) experimental design cognitive requirements were measured by users' eye movement data. Additionally, data from users' navigation operations, knowledge acquisition, and subjective evaluation of the…
Descriptors: Research Design, Eye Movements, Hypermedia, Cognitive Processes
Hong, Kian-Sam; Cheng, Julia Lee Ai; Liau, Tet-Loke – Journal of Science and Mathematics Education in Southeast Asia, 2005
The benefits of an e-learning system will not be maximised if learners do not use the system. This study was conducted with 26 postgraduate students at a faculty in Universiti Malaysia Sarawak taking an on-campus course supplemented with an e-learning system. The purpose of the study was to determine which factors were related to intention to use…
Descriptors: Foreign Countries, Electronic Learning, Use Studies, Performance Factors
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Armitage, Ursula; Wilson, Stephanie; Sharp, Helen – Electronic Journal of e-Learning, 2004
Feelings of ownership for learning are an important part of the learning process and should be encouraged in e-Learning environments. This paper presents two experimental studies investigating the effects of navigation aids on ownership for learning with electronic texts. Experimental findings revealed that designers should not assume that…
Descriptors: Electronic Learning, Electronic Publishing, Navigation (Information Systems), Usability