Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Electronic Learning | 4 |
Game Based Learning | 4 |
Reading Comprehension | 4 |
Second Language Learning | 4 |
English (Second Language) | 3 |
Books | 2 |
Educational Games | 2 |
Electronic Publishing | 2 |
Foreign Countries | 2 |
Grade 6 | 2 |
Second Language Instruction | 2 |
More ▼ |
Author
Frederick J. Poole | 1 |
Kaban, Aysegul Liman | 1 |
Karadeniz, Sirin | 1 |
Liman Kaban, Aysegül | 1 |
McLeod, Aida Koçi | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Guides - Classroom - Teacher | 1 |
Education Level
Elementary Education | 2 |
Grade 6 | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Audience
Teachers | 1 |
Location
Turkey (Istanbul) | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
McLeod, Aida Koçi – English Teaching Forum, 2020
Paraphrasing is a productive exercise for students at the intermediate level because it develops capability in both directions: the cognitive capability to comprehend and the linguistic capability to express ideas autonomously--that is, without needing to copy from the original or from a model. However, for students at this level, paraphrasing is…
Descriptors: Game Based Learning, Educational Games, Language Proficiency, English (Second Language)
Frederick J. Poole – ProQuest LLC, 2020
The purpose of this multiple-paper dissertation is to design a digital game and stealth assessments within the game to assess young second language learners' Chinese reading proficiency. In Chapter 2 (Paper 1), I describe the game designed for this dissertation and how it was implemented in a dual language immersion classroom. This study found…
Descriptors: Educational Games, Immersion Programs, Reading Comprehension, Student Evaluation
Liman Kaban, Aysegül; Karadeniz, Sirin – SAGE Open, 2021
The young generation, born into digital technologies and called Millennials or the Y-Generation, are raised in a world where everybody has a computer in their pockets (Hamari et al., 2014), and they are constantly engaged in digital activities. However, research on the impact of digital devices on learners' educational performance and motivation…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Reading Comprehension
Gamified E-Reading Experiences and Their Impact on Reading Comprehension and Attitude in EFL Classes
Kaban, Aysegul Liman – International Journal of Mobile and Blended Learning, 2021
The use of computers and electronic devices for recreational reading and for reading in educational settings has gone up significantly in recent years. Whereas the digital revolution is rapidly changing the world, it is also changing education. This study examined the perceptions of secondary school EFL learners in Turkey of their e-reading…
Descriptors: Electronic Publishing, Electronic Learning, Books, Printed Materials