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Xinyu Li; Yizhou Fan; Tongguang Li; Mladen Rakovic; Shaveen Singh; Joep van der Graaf; Lyn Lim; Johanna Moore; Inge Molenaar; Maria Bannert; Dragan Gaševic – Journal of Learning Analytics, 2025
The focus of education is increasingly on learners' ability to regulate their own learning within technology-enhanced learning environments. Prior research has shown that self-regulated learning (SRL) leads to better learning performance. However, many learners struggle to productively self-regulate their learning, as they typically need to…
Descriptors: Learning Analytics, Metacognition, Independent Study, Skill Development
Cândida Silva, Editor; Susana Silva, Editor; Dulce Mota, Editor; Paula Peres, Editor – Lecture Notes in Educational Technology, 2024
This book showcases research and project results on technology, smart learning, and sustainability education and analyzes smart learning solutions for lifelong learning. It discusses their impact and potential for transfer and scaling and reviews how real solutions perform in the real world. Sustainable societies are built on twenty-first-century…
Descriptors: Technology Uses in Education, Lifelong Learning, Sustainable Development, Skill Development
Matthew L. Bernacki; Dan J. Gianoutsos; MeganClaire Cogliano – Innovative Higher Education, 2025
In this five-year longitudinal study focused on digital support for continuing and first-generation college students, we examined how digital curricular enhancements that promoted students' self-regulated learning skills (e.g, the Science of Learning to Learn) through trainings delivered on the university learning management system course site of…
Descriptors: College Freshmen, First Year Seminars, Academic Achievement, First Generation College Students
Saadati, Zohreh; Zeki, Canan Perkan; Barenji, Reza Vatankhah – Interactive Learning Environments, 2023
The study of online higher education learning and academic achievement has increasingly emphasized self-regulated learning (SRL). Few studies so far have investigated the blockchain-based learning management system (LMS) and adaptive SRL intervention in online higher education. This paper aimed to develop a blockchain-enabled LMS as a…
Descriptors: Graduate Students, Metacognition, Programming, Technology
Randi Proska Sandra; Wu-Yuin Hwang; Afifah Zafirah; Uun Hariyanti; Engkizar Engkizar; Ahmaddul Hadi; Ahmad Fauzan – Journal of Educational Computing Research, 2024
Argumentative writing is a fundamental aspect of undergraduate students' academic and scientific writing related to critical thinking and problem-solving skills. However, previous studies have shown that students face various difficulties with argumentative writing, such as unclear and illogical ideas, less-structured arguments, and unbalanced…
Descriptors: Persuasive Discourse, Writing (Composition), Undergraduate Students, Writing Skills
Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
C. M. Rathnayaka; J. Ganapathi; S. Kickbusch; L. Dawes; R. Brown – European Journal of Engineering Education, 2024
Laboratory learning forms a significant and integral part of engineering education, wherein students develop technical, collaborative, enquiry, and observation skills that go beyond theoretical studies. Engineering is inherently a practice-based profession, and consequently, laboratory work has been inseparable for engineering curricula. However,…
Descriptors: Educational Resources, Laboratories, Electronic Learning, Engineering Education
M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Cenita, Jonelle Angelo S.; De Guzman, Zyra R. – Online Submission, 2023
Purpose: The objective of this study is to determine Education in the Digital World: from the lens of millennial learners. This also identifies the cybergogical implications of the issue with digital education as seen through the lens of the outlier. Method: This study uses a mixed-methods sequential explanatory design. A quantitative method was…
Descriptors: Age Groups, Student Attitudes, Technology Uses in Education, Teaching Methods
Dewan, Jahangir; Chowdhury, Morshed; Batten, Lynn – E-Learning and Digital Media, 2014
This article provides a proposal for personal e-learning system (vPELS [where "v" stands for VLSI: very large scale integrated circuit])) architecture in the context of social network environment for VLSI Design. The main objective of vPELS is to develop individual skills on a specific subject--say, VLSI--and share resources with peers.…
Descriptors: Social Environment, Electronic Learning, Social Networks, Computer System Design
Pinto, Marta; Caramelo, João; Coimbra, Susana; Terrasêca, Manuela; Agrusti, Gabriella – Journal of Social Science Education, 2016
Europe has stressed the importance of lifelong learning as a way for its citizens to enrol and to engage fully in day-today demands of work and citizenship life events. Support is more urgent for those who are at risk of social and educational exclusion. This paper presents an overview on the goals of the European project LIBE "Supporting…
Descriptors: Foreign Countries, Lifelong Learning, Low Achievement, Competence
Takashi Nagai; Mizue Kayama; Kazunori Itoh – Interactive Technology and Smart Education, 2014
Purpose: The purpose of this study is to explore a support system for beginners in drawing in a networked environment. Learners can receive advice and assessments from art experts without time and/or place constraints by using the proposed system. The authors investigate the possibilities of online supporting drawing learning. Two key factors are…
Descriptors: Art Education, Freehand Drawing, Computer Graphics, Computer Assisted Instruction
Wilches, Astrid – GIST Education and Learning Research Journal, 2014
The purpose of this study is to investigate learners' perceptions of the benefits of tasks using voice tools to reinforce their oral skills. Additionally, this study seeks to determine what aspects of task design affected the students' perceptions. Beginner learners aged 18 to 36 with little or no experience in the use of technological tools for…
Descriptors: Foreign Countries, Oral Language, Educational Benefits, Computer Mediated Communication
Kyei-Blankson, Lydia, Ed.; Ntuli, Esther, Ed. – IGI Global, 2014
Learning environments continue to change considerably and is no longer confined to the face-to-face classroom setting. As learning options have evolved, educators must adopt a variety of pedagogical strategies and innovative technologies to enable learning. "Practical Applications and Experiences in K-20 Blended Learning Environments"…
Descriptors: Blended Learning, Educational Environment, Elementary Secondary Education, Higher Education
Jan Elizabeth Broussard – ProQuest LLC, 2011
In an effort to better prepare students to become productive members of the work force, educators must grant students the opportunities to become critical thinkers. Students need to be able to learn to inquire, create, and think critically in order to obtain meaningful information from the abundance of knowledge that is accessible to them through…
Descriptors: Problem Solving, Cooperative Learning, Internet, Electronic Learning

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