Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Electronic Learning | 4 |
Game Based Learning | 4 |
Visual Aids | 4 |
Educational Technology | 3 |
Foreign Countries | 3 |
Active Learning | 2 |
Computer Software | 2 |
Creative Thinking | 2 |
Higher Education | 2 |
Intervention | 2 |
Undergraduate Students | 2 |
More ▼ |
Source
International Association for… | 1 |
International Society for… | 1 |
Journal of Educators Online | 1 |
Mathematical Thinking and… | 1 |
Author
Antero Lindstedt | 1 |
Antti Koskinen | 1 |
Erno Lehtinen | 1 |
Hilma Halme | 1 |
Hui, Wendy, Ed. | 1 |
Isaías, Pedro, Ed. | 1 |
Issa, Tomayess, Ed. | 1 |
Jake McMullen | 1 |
Kommers, Piet, Ed. | 1 |
Kristian Kiili | 1 |
Mack Shelley Ed. | 1 |
More ▼ |
Publication Type
Collected Works - Proceedings | 2 |
Journal Articles | 2 |
Reports - Research | 2 |
Books | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Education | 2 |
Secondary Education | 2 |
Elementary Secondary Education | 1 |
Grade 7 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jake McMullen; Antti Koskinen; Tomi Kärki; Antero Lindstedt; Saku Määttä; Hilma Halme; Erno Lehtinen; Minna M. Hannula-Sormunen; Kristian Kiili – Mathematical Thinking and Learning: An International Journal, 2024
Adaptive expertise is a highly sought after, but difficult to achieve, outcome of mathematics education. Many teaching methods appear to support the development of adaptive expertise only in a small proportion of students. Game-based learning environments may be useful for supporting adaptive expertise. Therefore, we carried out a…
Descriptors: Game Based Learning, Number Concepts, Knowledge Level, Intervention
Squire, Nikki – Journal of Educators Online, 2023
Digital game-based learning (DGBL) has shown to be an effective approach to gamifying the learning experience in any course and learning environment. To make learning more active and engaging for students, college faculty can use educational technologies such as game-based student response systems (SRSs) and interactive PowerPoint games as a…
Descriptors: Computer Games, Game Based Learning, Gamification, Online Courses
Mack Shelley Ed.; Omer Tayfur Ozturk Ed.; Mustafa Lutfi Ciddi Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on May 18-21, 2023 in Cappadocia, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Conferences (Gatherings), Mathematics Education, Science Education, Technology Education
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication