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Ibrahim Halil Topal – The EUROCALL Review, 2024
Vocabulary is an essential component in language learning. In addition to its relationship with other language skills, such as pronunciation (form), reading (meaning), and grammar (use), vocabulary is required for language proficiency. In parallel, language learners must be equipped with specific amounts of vocabulary to comprehend texts of…
Descriptors: Vocabulary Development, Educational Technology, Technology Uses in Education, Computer Oriented Programs
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Yi-Fan Li; Jue-Qi Guan; Xiao-Feng Wang; Qu Chen; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: Self-regulated learning (SRL) is a predictive variable in students' academic performance, especially in virtual reality (VR) environments, which lack monitoring and control. However, current research on VR encounters challenges in effective interventions of cognitive and affective regulation, and visualising the SRL processes using…
Descriptors: Electronic Learning, Individualized Instruction, Learning Processes, Performance
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Polyzi, Panagiota; Moussiades, Lefteris – Education and Information Technologies, 2023
This article presents an online application developed to improve vocabulary learning through games, quizzes and interaction with a chatbot. The application was tested experimentally on a sample of twenty proficiency-level students divided into two groups and tested on English vocabulary learning in two stages. In the first stage, the first group…
Descriptors: Artificial Intelligence, Vocabulary Development, Game Based Learning, Electronic Learning
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Rabie-Ahmed, Amr; Mohamed, Ayman – Foreign Language Annals, 2022
The present study compared individual and collaborative vocabulary learning through two types of reading-based pedagogical tasks in an online elementary Arabic classroom. Fifty-two beginner learners of Arabic completed a pretest, a story-based task (either multiple-choice or gap-fill) with embedded novel vocabulary, and two posttests over a 2-week…
Descriptors: Vocabulary Development, Arabic, Second Language Learning, Learner Engagement
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Jorge Rodríguez-Arce; Esteban Vázquez-Cano; Juan Pablo Cobá Juárez-Pegueros; Salvador González-García – SAGE Open, 2023
Previous works reveal that there is potential in the use of mobile devices as a useful tool to help learn new vocabulary and it allows the learning materials can be displayed with different Learning Content Representation (LCR) types. Nevertheless, there are no conclusive results about which LCR type is better to improve L2 vocabulary acquisition…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Vocabulary Development
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Okumus Dagdeler, Kübra – Smart Learning Environments, 2023
With rapid development of mobile technology, the number of researches on its use in language education process has increased. This growing body of interest has led to a need for review studies that are expected to explain the literature and the trend in the field succinctly. Based on this ground, this study aimed to review the studies conducted on…
Descriptors: Vocabulary Development, Learning, Handheld Devices, Educational Research
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Kazu, Ibrahim Yasar; Kuvvetli, Murat – Education and Information Technologies, 2023
This research aimed to explore the views of 8th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study. Students' vocabulary acquisition skills were tested using a web 2.0 application called "Quizziz." The study utilized a…
Descriptors: Instructional Effectiveness, Evaluation Methods, Video Games, Game Based Learning
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Panfilova, Valentina; Spichak, Valentina; Zhumakhanova, Anargul – International Journal of Web-Based Learning and Teaching Technologies, 2022
The study considers the features of the algorithms of educational mobile games. The research analyzes the main functions and characteristics of 55 educational mobile games. The system of each mobile application for learning a foreign language consists of 13 key algorithms. An experiment involving three Russian (342 participants) higher educational…
Descriptors: Educational Games, Handheld Devices, Vocabulary Development, Second Language Learning
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Shelly Xueting Ye; Jia Shi – Educational Studies, 2025
Copying words by writing and typing are two effective methods in traditional learning, but their merits for learning L2 words have seldom been compared. Because of technological advances and the growing popularity of utilising smart mobile products to acquire L2 vocabulary, this study investigated the effectiveness of writing and typing techniques…
Descriptors: Second Language Learning, Language Acquisition, Handheld Devices, Electronic Learning
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Motamedynia, Masoud; Nasrollahi Shahri, Naseh – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2022
This study investigated the lexical demands of English-as-an-additional-language (EAL) and general-audience podcasts and their potential for incidental vocabulary learning. Two corpora (i.e., one EAL and one general-audience) comprising 1,188,512 tokens were analyzed to determine the necessary vocabulary knowledge to reach 90% and 95% coverage.…
Descriptors: English (Second Language), Second Language Learning, Incidental Learning, Vocabulary Development
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Michael Bowles – Electronic Journal of e-Learning, 2024
Self-regulation of learning behaviour is particularly important when it comes to vocabulary learning for academic purposes in a second language because it often needs to be done on a regular and consistent basis and mostly in out-of-class, self-directed settings to be successful. Self-regulation is also vital when this learning takes place using…
Descriptors: Higher Education, Vocabulary Development, Second Language Learning, Self Control
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Li Xiangming; Ke Wang; Yincheng Wang; Jibo He; Jingshun Zhang – Asia-Pacific Education Researcher, 2024
The inconsistent findings about learning outcomes in VR (virtual reality) learning necessitate further robustness of empirical data. This article addressed this gap by comparing the learning outcomes across VR, phone, and mobile learning on two dimensions: recall accuracy and recall speed, as well as learners' attitudes. Additionally, this paper…
Descriptors: Computer Simulation, Usability, Educational Environment, Vocabulary Development
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Bjorn de Koning; Shirong Zhang; Stoo Sepp – Educational Psychology Review, 2025
Human movement plays a foundational role in cognition and learning. This topical collection brings together theoretical and empirical work examining how gestures, physical activity, and virtual movement enhance learning in language, multimedia, and activity-based learning. Regarding language learning, interacting with virtual object improves…
Descriptors: Movement Education, Human Body, Nonverbal Communication, Multimedia Instruction
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Dhimolea, Tetyana Kucher; Kaplan-Rakowski, Regina; Lin, Lin – TechTrends: Linking Research and Practice to Improve Learning, 2022
Virtual reality (VR) can be beneficial for learning and for increasing learners' engagement and motivation. However, aggregations of studies on language learning in high-immersion VR are scarce. This paper offers a systematic review of existing research on VR-based language learning, encompassing 32 peer-reviewed studies published between 2015 and…
Descriptors: Literature Reviews, Educational Research, Computer Simulation, Second Language Learning
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Hui-Tzu Hsu; Chih-Cheng Lin – Journal of Computer Assisted Learning, 2024
Background: Behavioural intention (BI) has been predicted using other variables by adopting the technology acceptance model (TAM). However, few studies have examined whether BI can predict learning performance. Objectives: The present study used an extended TAM to investigate whether students' BI is a predictor of their listening learning…
Descriptors: Intention, Vocabulary Development, Handheld Devices, College Students
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