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van den Broek, Gesa S. E.; van Gog, Tamara; Jansen, Evelien; Pleijsant, Mirja; Kester, Liesbeth – Journal of Educational Psychology, 2021
Practicing retrieval of vocabulary items from memory (e.g., with flashcard software or practice tests) is an effective study strategy to remember vocabulary over time. Retrieval practice is often implemented in digital learning environments that increasingly include multimedia (i.e., combining textual and pictorial information). However, it is…
Descriptors: Multimedia Instruction, Multimedia Materials, Vocabulary Development, Information Retrieval
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Alabay, Sercan; Bastürk, Mehmet – International Education Studies, 2021
Developing technology has significantly affected the education and training process as it is in all areas of life. In today's society, smart phones, tablets and computers which almost every individual owns have facilitated access to information, and besides classical teaching methods, technology-supported or technology-based education activities…
Descriptors: Material Development, Multimedia Materials, Computer Software, Technology Integration
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Larson, Lotta C. – Reading Teacher, 2015
This article examines how sixth-grade students navigated and perceived a combined e-book and audiobook reading experience using Kindle Fires. While audiobooks and e-books are not new, little is known about students' use and perceptions of the combination of these two media, as the ability to synchronize audio contents with digital texts is rather…
Descriptors: Audio Books, Electronic Learning, Electronic Publishing, Handheld Devices
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Lowman, Joneen – Computers in the Schools, 2014
The study investigated the impact of podcasts and vodcasts accessed through an iPod on fourth-and sixth-grade students' vocabulary acquisition. Students were randomly assigned to either a podcast group or a vodcast group. Regardless of group assignment, each student completed three six-minute podcasts or vodcasts a day for three days. On average,…
Descriptors: Multimedia Materials, Technology Uses in Education, Grade 4, Grade 6
Fagehi, Ahmed Yahya – ProQuest LLC, 2013
Educational technology scholars believe that teachers should understand how to effectively integrate technology in their teaching. This study identified key terms related to integrating technology in education and investigated the effectiveness of three online instructional strategies (Text-only, Text plus Video, and Text plus Video plus Question)…
Descriptors: Technology Integration, Technology Planning, Educational Technology, Online Courses
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Acha, Joana – British Journal of Educational Technology, 2009
The present experiment investigated the effect of three different presentation modes in children's vocabulary learning with a self-guided multimedia programmes. Participants were 135 third and fourth grade children who read a short English language story presented by a computer programme. For 12 key (previously unknown) words in the story,…
Descriptors: Short Term Memory, Learning Processes, Grade 4, Vocabulary Development
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Korat, Ofra; Shamir, Adina – Journal of Educational Computing Research, 2012
We examine the effect of direct and indirect teaching of vocabulary and word reading on pre-kindergarten and kindergarten children following use of an electronic storybook (e-book). The children in each age group were randomly assigned to an intervention group which read the e-book or to a control group which was afforded the regular school…
Descriptors: Foreign Countries, Age Differences, Kindergarten, Reading Instruction
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Jones, Linda C. – CALICO Journal, 2006
Sixty-eight college students enrolled in a French course listened to a multimedia-based French passage in one of four groups to which they were randomly assigned: the listening text (a) alone, with no annotations; (b) in pairs, with no annotations; (c) alone, with written and pictorial annotations; and (d) in pairs, with written and pictorial…
Descriptors: Listening Comprehension, Vocabulary Development, French, College Students
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Hijon-Neira, Raquel, Ed. – InTech, 2009
The education industry has obviously been influenced by the Internet revolution. Teaching and learning methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectacular development of e-Learning. In a more…
Descriptors: Computer Assisted Instruction, Educational Technology, Internet, Feedback (Response)
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers