Publication Date
| In 2026 | 0 |
| Since 2025 | 55 |
| Since 2022 (last 5 years) | 299 |
| Since 2017 (last 10 years) | 524 |
| Since 2007 (last 20 years) | 921 |
Descriptor
Source
Author
| Isaias, Pedro, Ed. | 8 |
| Simonson, Michael, Ed. | 7 |
| Adams Becker, S. | 6 |
| Nunes, Miguel Baptista, Ed. | 6 |
| Cummins, M. | 5 |
| Burgos, Daniel | 4 |
| Isaías, Pedro, Ed. | 4 |
| Takemura, Atsushi | 4 |
| Barab, Sasha A. | 3 |
| Davis, A. | 3 |
| Estrada, V. | 3 |
| More ▼ | |
Publication Type
Education Level
Location
| Taiwan | 37 |
| Australia | 35 |
| United Kingdom | 27 |
| China | 26 |
| Turkey | 26 |
| Spain | 23 |
| Germany | 18 |
| United States | 17 |
| Canada | 14 |
| Indonesia | 14 |
| Japan | 14 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 2 |
| No Child Left Behind Act 2001 | 1 |
| Rehabilitation Act 1973… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Alsaaty, Falih M. – Research in Higher Education Journal, 2023
This article advocates for the widespread adoption of digital technologies as the primary method of teaching and learning in higher education institutions. It emphasizes the importance of this transition for several reasons, including the improvement of student retention and the enhancement of educational effectiveness. There is ample evidence to…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Artificial Intelligence
Ruberto, Thomas; Mead, Chris; Anbar, Ariel D.; Semken, Steven – Journal of Geoscience Education, 2023
Field learning is fundamental in geoscience, but cost, accessibility, and other constraints limit equal access to these experiences. As technological advances afford ever more immersive and student-centered virtual field experiences, they are likely to have a growing role across geoscience education. They also serve as an important tool for…
Descriptors: Comparative Analysis, Field Trips, Electronic Learning, In Person Learning
Overton, Andreana L. – ProQuest LLC, 2023
Virtual reality (VR) as an emerging technology has extreme potential to revolutionize online higher education for adult students through immersive and engaging learning experiences. Lower cost and advancing research in VR technology and immersive simulation software offers unique opportunities for adult students to engage in a virtual learning…
Descriptors: Adult Learning, Computer Simulation, Technology Uses in Education, Adult Students
Ardith D. Bravenec; Karen D. Ward – Journal of Chemical Education, 2023
Chemistry simulations using interactive graphic user interfaces (GUIs) represent uniquely effective and safe tools to support multidimensional learning. Computer literacy and coding skills have become increasingly important in the chemical sciences. In response to both of these facts, a series of Jupyter notebooks hosted on Google Colaboratory…
Descriptors: Chemistry, Interaction, Computer Simulation, Undergraduate Students
Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
Emmanuel John Anagu; Oladunjoye John Abiodun; Felicia Cletus; Brown Ephraim – International Journal of Technology in Education and Science, 2024
Metaverse, an amalgamation of diverse information technologies, is seen as the future of the internet and holds promise for transforming education. Leveraging metaverse media for immersive learning has the potential to reshape education practices. Despite being a novel concept, metaverse-based education has the capacity to enrich online learning…
Descriptors: Computer Simulation, Foreign Countries, Universities, Student Attitudes
Jeanette Abrahamsen – ProQuest LLC, 2024
The purpose of this three-article dissertation is to better understand the role emerging technologies are playing in learning. This dissertation explores tools on a spectrum of reality from fully immersive virtual reality (VR), semi-immersive VR, non-immersive VR, augmented reality (AR), mixed reality (MR), and extended reality (XR). Three studies…
Descriptors: Higher Education, Educational Technology, Educational Change, Computer Simulation
Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Gerald Knezek; Rhonda Christensen – International Journal on E-Learning, 2024
Forty-eight (48) K-12 teachers in two US states completed five repetitions of a 15-minute simulated teaching lesson in which six of their 12 simulated students in a class were labeled as having and were embodied with special learning needs, while the other six were without special learning needs. Analysis of three measures of differential focus in…
Descriptors: Teacher Effectiveness, Special Education, Computer Simulation, Electronic Learning
Dreimane, Santa; Daniela, Linda – Technology, Knowledge and Learning, 2021
The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are…
Descriptors: Computer Simulation, Electronic Learning, Anatomy, Human Body
Walkington, Candace; Gravell, Jamie; Velazquez, José A.; He, Tianyu; Hickey, George; Nathan, Mitchell J.; Cuevas, Anthony – Grantee Submission, 2021
Augmented Reality (AR) and Virtual Reality (VR) platforms now support shared, immersive experiences that enable people to directly physically and perceptually engage with mathematical objects, including shared objects. These new forms of AR/VR technology -- which we call "shared holographic AR/VR" (shAR) -- enable multiple learners to…
Descriptors: Cooperative Learning, Electronic Learning, Computer Simulation, Mathematics Education
Kathrin Knutzen; Liane Rothenberger; Irina Tribusean; Yi Xu – Technology, Knowledge and Learning, 2025
In this study, we investigated whether intercultural communication can be learned as effectively through desktop-based social virtual reality (social VR) as it can through online study, and if social VR improves the motivation to gain cultural intelligence in distance learning. Two groups of international students attended a seminar called…
Descriptors: Computer Simulation, Intercultural Communication, Cultural Awareness, Distance Education
Avatars vs. Video Presence: Effects of Instructor Presence on Cognitive Load in Video-Based Learning
Yuli Sutoto Nugroho; Marie-Luce Bourguet; Hamit Soyel; Isabelle Mareschal – Electronic Journal of e-Learning, 2025
This study examines the impact of instructor presence on cognitive load and learning outcomes in video-based learning environments, addressing a significant gap in optimising instructional design for digital education. Utilising eyetracking technology to measure pupil dilation, a reliable proxy for cognitive load, this research compares three…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Video Technology
Justo, Enrique; Delgado, Antonio; Llorente-Cejudo, Carmen; Aguilar, Rocio; Cabero-Almenara, Julio – Journal of Engineering Education, 2022
Background: Recent advances in technology and computer simulation have expanded the use of virtual manipulatives in engineering education. However, especially in disciplines in which tactile concepts (e.g., force) are included, it has been claimed that learning could be compromised by substituting physical materials with computer simulations.…
Descriptors: Manipulative Materials, Electronic Learning, Computer Simulation, Concept Formation

Peer reviewed
Direct link
