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Rebecca Mosaad; Julia Micallef; Aliyat Olatinwo; Gordon Brock; Adam Dubrowski – International Association for Development of the Information Society, 2024
Introduction: This study aimed to develop a cost-effective suturing and knot typing simulator that aligns with the expectations of experts, addressing the need for affordable yet high-quality medical training tools. The focus was on assessing the efficacy of a silicone skin suture task trainer, created through a 3D printed mold, for use in mobile…
Descriptors: Foreign Countries, Physicians, Computer Simulation, Computer Assisted Instruction
Zhang, Xinyu; Al-Mekhled, Dawoud; Choate, Julia – Advances in Physiology Education, 2021
It is unclear if the transition from traditional, in-person physiology laboratories to virtual alternatives has educational impacts on students. This study used a systematic review to critically evaluate research papers that investigated the effectiveness of virtual physiology laboratories for student learning. Eleven studies, retrieved from the…
Descriptors: Electronic Learning, Physiology, Instructional Effectiveness, Literature Reviews
Al-Gerafi, Mohammed; Zhang, Wenlan – Advanced Education, 2021
Purpose: The aim of this study is to assess the perception of international medical students of e-learning in China, since medical teaching during the COVID-19 pandemic had to adapt to challenges, and students had to cope with the new teaching modality, more so international students. Therefore, the opinion of students with their first contact to…
Descriptors: Foreign Students, Foreign Countries, Medical Students, Student Attitudes
Coramik, Mustafa; Özdemir, Erdogan – Physics Education, 2021
In this study, it is aimed to develop practical teaching activities that can be used in optics teaching. For this purpose, a virtual laboratory environment was created in RayLab which is an application for design and simulation of optics on the iPad/iPhone. In this context, the dispersion of white light in the prism, the relationship between the…
Descriptors: Science Instruction, Optics, Physics, Teaching Methods
Liritzis, Ioannis; Volonakis, Pantelis – Education Sciences, 2021
The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological materials, an important…
Descriptors: Archaeology, Laboratory Equipment, Computer Simulation, Electronic Learning
Sprenger, David A.; Schwaninger, Adrian – International Journal of Educational Technology in Higher Education, 2021
Digital technologies have gained much popularity in education thanks to the cost efficiency they gain through scalability. While the acceptance of some of these new digital technologies has been investigated, there are few direct comparisons. The most established model for measuring acceptance is the technology acceptance model, which can predict…
Descriptors: Educational Technology, Audience Response Systems, Electronic Learning, Lecture Method
Tscholl, Michael; Morphew, Jason; Lindgren, Robb – Information and Learning Sciences, 2021
Purpose: This study aims to advance the proposal to use immersive virtual learning environments to stimulate and reveal deep-seated knowledge about science, giving instructors and researchers unique possibilities for assessing and identifying intuitive physical science knowledge. Aside from the ability to present rich and dynamic stimuli, these…
Descriptors: Electronic Learning, Science Education, Computer Simulation, Intuition
Luke, Sara E.; Ford, Deana J.; Vaughn, S. Michelle; Fulchini-Scruggs, Angelica – Journal of Research on Technology in Education, 2023
A convergent parallel mixed methods study was employed to investigate teacher candidates', peers', and the instructor's perceptions of teacher candidates' teaching performance during an online field experience using virtual simulation in a mixed reality environment. Quantitative and qualitative data were collected simultaneously, analyzed…
Descriptors: Preservice Teachers, Preservice Teacher Education, Field Experience Programs, Computer Simulation
Cavanaugh, Gesulla; Condry, Helen M.; Afable, Clarissa Frances; Morris, Melissa; De, Santanu; Madison, Holly Evans; Marshall, Jacqueline; Victor, Chitra Paul; Weiner, Marsha – International Journal of Distance Education Technologies, 2023
Guided by constructivist theory, this study examines health professions student learning and engagement in the virtual classroom (VC) setting. Students (N=52) participated in a one-week VC prior to and during the COVID-19 pandemic. After participation, students were surveyed to discern their impressions of the experience, including the…
Descriptors: Electronic Learning, Student Participation, Learner Engagement, Computer Simulation
Paz-Albo, Jesús; Jor'Dan, Jamilah R.; Hervás-Escobar, Aránzazu – Journal of Education for Teaching: International Research and Pedagogy, 2023
The aim of the study is to investigate the impact of embedding the computer-based 'Parent, Family, and Community Engagement Simulation Series' within teacher education curricula in higher education institutions in the US and in Spain. A quantitative survey design was used to explore student teachers' perceptions of the simulation experience. The…
Descriptors: Computer Simulation, Preservice Teacher Education, Parent Participation, Family Involvement
Ruben Aleman; Karen Vaughan; Kyle Summerfield; Janel Seeley – Natural Sciences Education, 2023
As the use of online education increases, technologies to improve the quality of learning have been improving alongside it. One method of information dissemination is virtual learning environments (VLE), in which educators can tailor digital lessons according to their subject and the needs of their students. For soil science, and field-based…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Educational Environment
Rappa, Natasha Anne; Ledger, Susan; Teo, Timothy; Wai Wong, Kok; Power, Brad; Hilliard, Bruce – Interactive Learning Environments, 2022
This scoping review examines studies using eye tracking technology to monitor learning and performance in virtual or mixed reality settings. The aim of this review is to describe the various ways in which eye tracking devices have been deployed in relation to key aspects of virtual reality and mixed reality environments, list the eye tracking…
Descriptors: Eye Movements, Technology Uses in Education, Academic Achievement, Computer Simulation
Akyüz, Beyza – International Online Journal of Education and Teaching, 2022
In this study, it is aimed to reveal the importance of physical training in e-sports. Today, with the development of technology, people have become sedentary and even carried the sports in their lives to the virtual world. E-sports is a good example of this subject. It is necessary to find an answer to the question of how this situation can be…
Descriptors: Physical Education, Electronic Learning, Online Courses, Computer Simulation
Raman, Raghu; Achuthan, Krishnashree; Nair, Vinith Kumar; Nedungadi, Prema – Education and Information Technologies, 2022
Online and virtual teaching-learning has been a panacea that most educational institutions adopted from the dire need created by COVID-19. We provide a comprehensive bibliometric study of 9523 publications on virtual laboratories in higher education covering the years 1991 to 2021. Influential bibliometrics such as publications and citations,…
Descriptors: Computer Simulation, Science Laboratories, Electronic Learning, Bibliometrics
Lori J. Hill – ProQuest LLC, 2022
This study used a quasi-experimental approach with a nonequivalent control group posttest-only design to examine the effectiveness of a virtual escape room on the acquisition of nursing students' knowledge related to leadership nursing content. Additionally, the study measured the students' perceptions of the escape room activity as an effective…
Descriptors: Nursing Education, Educational Games, Electronic Learning, Virtual Classrooms

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