Publication Date
| In 2026 | 0 |
| Since 2025 | 55 |
| Since 2022 (last 5 years) | 299 |
| Since 2017 (last 10 years) | 524 |
| Since 2007 (last 20 years) | 921 |
Descriptor
Source
Author
| Isaias, Pedro, Ed. | 8 |
| Simonson, Michael, Ed. | 7 |
| Adams Becker, S. | 6 |
| Nunes, Miguel Baptista, Ed. | 6 |
| Cummins, M. | 5 |
| Burgos, Daniel | 4 |
| Isaías, Pedro, Ed. | 4 |
| Takemura, Atsushi | 4 |
| Barab, Sasha A. | 3 |
| Davis, A. | 3 |
| Estrada, V. | 3 |
| More ▼ | |
Publication Type
Education Level
Location
| Taiwan | 37 |
| Australia | 35 |
| United Kingdom | 27 |
| China | 26 |
| Turkey | 26 |
| Spain | 23 |
| Germany | 18 |
| United States | 17 |
| Canada | 14 |
| Indonesia | 14 |
| Japan | 14 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 2 |
| No Child Left Behind Act 2001 | 1 |
| Rehabilitation Act 1973… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Ke, Fengfeng; Pachman, Mariya; Dai, Zhaihuan – Journal of Computing in Higher Education, 2020
This study investigated the affordances and constraints of a VR-based learning environment for the teaching training of university graduate teaching assistants in relation to the task, goal-based scenarios, and learning support design. Seventeen graduate teaching assistants participated in a multiple-case study with an OpenSimulator-supported,…
Descriptors: Computer Simulation, Training Methods, Affordances, Vignettes
Montelongo, Ricardo – Journal of College Student Development, 2020
Creating meaningful and engaging online learning experiences is a challenge in graduate preparation programs. In student affairs, the number of online master's degree programs has increased from 6 in 2010 (Connolly & Diepenbrock, 2011) to over 40 fully online programs currently (T. Svoboda, personal communication, January 3, 2019). The…
Descriptors: Video Technology, Electronic Learning, Educational Technology, Computer Simulation
Williams, Nicholas D.; Gallardo-Williams, Maria T.; Griffith, Emily H.; Bretz, Stacey Lowery – Journal of Chemical Education, 2022
Virtual reality (VR) lab experiences for organic chemistry were developed at NC State University as an accessibility tool for students who are unable to attend in-person laboratories due to disabilities, attendance challenges such as pregnancy or military deployment, or safety concerns. The resulting first-person VR experiences are immersive and…
Descriptors: Computer Simulation, Science Laboratories, Organic Chemistry, College Science
Wang, Yuan-Hao; Zhang, Guo-Hao; Xiang, Yu-Qin; Yuan, Wen-Li; Fu, Jie; Wang, Shuang-Long; Xiong, Ze-Xuan; Zhang, Ming-Dong; He, Ling; Tao, Guo-Hong – Journal of Chemical Education, 2022
Nuclear chemistry and radiochemistry is a branch of chemistry that has high experimental risks, has high research costs, and is subject to certain prejudices. However, it has an extremely important influence on the development of human life. It is particularly important to emphasize the general education of nuclear chemistry and radiochemistry…
Descriptors: Chemistry, Science Instruction, Nuclear Energy, Radiation
Lai, Ting-Ling; Lin, You-Sheng; Chou, Chi-Yin; Yueh, Hsiu-Ping – Journal of Educational Computing Research, 2022
The study aims to evaluate the effectiveness of an inquiry-based virtual reality (VR) science lab used in junior high school science classes. The "Scientific Investigation VR Lab" ("SIVRLAB") is designed for 9th-grade students to learn about electrochemical cells. It is situated in a guided problem-solving context, where…
Descriptors: Curriculum Evaluation, Inquiry, Active Learning, Electronic Learning
Gruhn, Wilfried – Philosophy of Music Education Review, 2022
The shutdown due to the COVID-19 pandemic has accelerated the implementation of digital technology to advance many new applications. Digital applications were believed to be indispensable for changes in learning environments and strategies that would enhance the capacity and quality of learning through focused motivation, communicative…
Descriptors: Musical Instruments, Handheld Devices, Technology Uses in Education, COVID-19
Moving Forward: Resilience of a Chemistry for Health Professions 2D Virtual Lab Program during COVID
Angela L. Mahaffey – Journal of Chemical Education, 2022
Chemical education laboratory practices have not been exempted from the present healthcare crisis. Learning environments have shifted from face-to-face exercises to virtual and video conferencing platforms. Here, we discuss a chemistry for health sciences course which (i) adapted the previous face-to-face laboratory exercises to 100% online using…
Descriptors: Chemistry, Science Instruction, Science Laboratories, COVID-19
Yarrison, Betsy Greenleaf – Journal of the National Collegiate Honors Council, 2021
The conventional structure of most honors colleges made it difficult to deliver curricula and programming during the global health pandemic. Traditional modalities for content delivery and community building did not always adapt well to online environments. By requiring that honors students come to campus, programs have been offering a…
Descriptors: Honors Curriculum, College Students, Computer Simulation, Virtual Classrooms
Liu, Tzu-Chien; Lin, Yi-Chun; Hsu, Chih-Yi; Hsu, Chung-Yuan; Paas, Fred – British Journal of Educational Technology, 2021
Although a modality effect indicating better learning from an animation with spoken learning guidance than from an animation with written learning guidance has often been found in research on learning from animation, the effect has hardly been investigated for learning from computer simulation. This study examined the interaction effects between…
Descriptors: Electronic Learning, Animation, Computer Simulation, Multimedia Materials
Shah, Mamta; Foster, Aroutis; Talafian, Hamideh; Barany, Amanda; Petrovich, Mark E., Jr. – Journal of Experimental Education, 2021
This research project applied Projective Reflection (PR) as a theoretical and methodological framework to "facilitate" learning as identity exploration. PR was used to iteratively design and implement three versions of "Virtual City Planning," an augmenting virtual learning environment (AVLE) course in a science museum…
Descriptors: High School Students, Identification (Psychology), STEM Education, Self Concept
Hsu, Yi Chen – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examines the integration of virtual reality (VR) information technology in the teaching of systems of linear equations in three variables in a high school mathematics class. More broadly, the study investigates the effectiveness of digital teaching with respect to the learning process. The study tests two auxiliary teaching systems: a…
Descriptors: Instructional Effectiveness, Computer Simulation, Computer Peripherals, High School Students
Bourina, Helena V.; Dunaeva, Larisa A. – E-Learning and Digital Media, 2021
The formation of hypertext competence emerges from a combination of methods, tools and technologies that provide communication between hypertext network devices with the aim of transmitting information. The information transmitted may be diverse depending on its type and content and is intended to be used collectively through network information…
Descriptors: Hypermedia, Competence, Computer Simulation, Multimedia Instruction
Reinking, Anni – Current Issues in Education, 2021
As one of the hardest professions, teaching can lead to burnout, stress, and other physical and emotional reactions throughout one's professional life. However, implementing the innovative practice of training teachers in virtual learning environments can reduce stress and increase the success of the teacher workforce. Therefore, in this study,…
Descriptors: Beginning Teachers, Preservice Teachers, Faculty Development, Anxiety
Nadav Aridan; Michal Bernstein-Eliav; Dana Gamzo; Maya Schmeidler; Niv Tik; Ido Tavor – Anatomical Sciences Education, 2024
Anatomy studies are an essential part of medical training. The study of neuroanatomy in particular presents students with a unique challenge of three-dimensional spatial understanding. Virtual Reality (VR) has been suggested to address this challenge, yet the majority of previous reports have implemented computer-generated or imaging-based models…
Descriptors: Anatomy, Neurology, Electronic Learning, Computer Simulation
Iqbal A. Rizki; Nadi Suprapto; Hanandita V. Saphira; Yusril Alfarizy; Riski Ramadani; Aulia Dwi Saputri; Dewi Suryani – Journal of Pedagogical Research, 2024
Low levels of critical thinking skills and learning motivation, particularly in physics learning, pose significant challenges that must be promptly addressed to ensure students' future success. To tackle this issue, the present study endeavors to develop a Cooperative Model, Digital Game, and Augmented Reality (CAP)-based learning, which is both…
Descriptors: Foreign Countries, High School Students, Physics, Game Based Learning

Peer reviewed
Direct link
