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Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel for "Introduction to Java Programming" aims to give students an…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning
Fay, Derek; Armstrong, Mark; McEldoon, Katherine; Ridley, Julia – Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel is an interactive learning environment intended to help students prepare for…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning
Cleuziou, Guillaume; Flouvat, Frédéric – International Educational Data Mining Society, 2021
Improving the pedagogical effectiveness of programming training platforms is a hot topic that requires the construction of fine and exploitable representations of learners' programs. This article presents a new approach for learning program embeddings. Starting from the hypothesis that the function of a program, but also its "style", can…
Descriptors: Programming, Computer Science Education, Electronic Learning, Data Analysis
Stamatios, Papadakis – International Journal of Educational Reform, 2024
Computational Thinking (CT) and the understanding of how programs are being executed is internationally acknowledging as a necessity for today's students and citizens of tomorrow. Despite the multifaceted nature of CT, the introduction of CT and associate concepts such as coding is regarded as developmental acceptable for preschool and…
Descriptors: Preschool Children, Computation, Thinking Skills, Programming
Ibrahim Abdullah Alshaye; Zaidatun Tasir; Nurul Farhana Jumaat – Open Education Studies, 2023
This study aims to examine the effectiveness of online problem-based learning (PBL) tasks on problem-solving ability (PSA) and programming skills of secondary school students. A quantitative research design of a quasi-experimental research was adopted in this study. A purposive non-random sampling method was used to select two schools. Then, a…
Descriptors: Electronic Learning, Problem Based Learning, Learning Activities, Foreign Countries
Xing, Wanli – Interactive Learning Environments, 2021
Previous research has invested much effort in understanding how programming can contribute to the development of young learners' computational thinking (CT) in traditional K-12 classroom settings. Relatively few studies have examined programming for CT in informal online communities, especially for large scale quantitative research. With the…
Descriptors: Programming, Thinking Skills, Computation, Programming Languages
Jyoti Wadmare; Dakshita Kolte; Kapil Bhatia; Palak Desai; Ganesh Wadmare – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper highlights an innovative and impactful online operating system algorithms e-learning tool in engineering education. Background: Common teaching methodologies make it difficult to teach complex algorithms of operating systems. This paper presents a solution to this problem by providing simulations of different complex…
Descriptors: Engineering, Science Education, Material Development, Computer Simulation
Lung-Chun Chang; Cheng-Chi Yeh; Hon-Ren Lin – Education and Information Technologies, 2025
The COVID-19 pandemic and advances in technology have resulted in the emergence of online learning as a new trend in the educational sector. However, during online learning, if students cannot seek immediate assistance from teachers, the use of suitable teaching models and easy-to-understand teaching materials is crucial. To address problems…
Descriptors: Programming, Human Body, Recognition (Psychology), Visual Perception
Wooten, Marian H. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
This learning activity describes changes made to teach Recreation Programming in an online format, specifically the use of weekly student-led discussions on readings and films related to programming. The three components of weekly discussions (weekly summaries, weekly participation, and one-time discussion leader) are explained.
Descriptors: Learning Activities, Recreational Programs, Electronic Learning, Online Courses
Moon, Hyunchang; Cheon, Jongphil; Kwon, Kyungbin – International Journal of Computer Science Education in Schools, 2022
To help novice learners overcome the obstacles of learning computational thinking (CT) through programming, it is vital to identify difficult CT components. This study aimed to determine the computational concepts and practices that learners may have difficulties acquiring and discuss how programming instructions should be designed to facilitate…
Descriptors: Difficulty Level, Computation, Thinking Skills, Programming
Yildiz Durak, Hatice; Atman Uslu, Nilüfer – Educational Technology Research and Development, 2023
The main purpose of Computer-Supported Collaborative Learning (CSCL) is to improve academic performance through collaborative systems design. To increase the quantity and quality of interactions in CSCL and to reduce feelings of loneliness and burnout during online learning, learner group regulation should be supported. According to the…
Descriptors: Learning Strategies, Group Dynamics, Cooperative Learning, Computer Assisted Instruction
Bodaker, Liat; Rosenberg-Kima, Rinat B. – Journal of Research on Technology in Education, 2023
The COVID-19 pandemic raised the need to examine online learning methods also in young children. This study examined elementary school children's performance and attitudes during and toward an online programming learning activity utilizing the pair-programming Agile method that may foster 21st-century skills, including collaboration and…
Descriptors: Electronic Learning, Cooperative Learning, Programming, Computer Science Education
Rani Van Schoors; Sohum M. Bhatt; Jan Elen; Annelies Raes; Wim Van den Noortgate; Fien Depaepe – International Journal of Designs for Learning, 2024
Due to swift technological changes in society, programming tasks are proliferating in formal and informal education around the globe. However, challenges arise regarding the acquisition of programming skills. Many students are unequipped to develop programming skills due to limited instruction or background and therefore feel insecure when…
Descriptors: Secondary School Students, Grade 1, Individualized Instruction, Electronic Learning
Sirinda Palahan – IEEE Transactions on Learning Technologies, 2025
The rise of online programming education has necessitated more effective personalized interactions, a gap that PythonPal aims to fill through its innovative learning system integrated with a chatbot. This research delves into PythonPal's potential to enhance the online learning experience, especially in contexts with high student-to-teacher ratios…
Descriptors: Programming, Computer Science Education, Artificial Intelligence, Computer Mediated Communication
Minnegalieva, Chulpan Bakievna; Khabibullin, Timur Vakhtangovich; Giniyatullina, Gulchachak Rishatovna; Giniyatullin, Lenar Ildarovich – International Journal of Higher Education, 2020
Online courses on different platforms provide thousands of students with the knowledge and skills they need. This paper presents the results of a survey of students, during which they expressed their opinion on the use of electronic resources in teaching. The survey showed that students are more motivated to study when they understand how their…
Descriptors: Difficulty Level, Electronic Learning, Online Courses, Student Attitudes