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Norton, Geoff; Taylor, Mathew; Stewart, Terry; Blackburn, Greg; Jinks, Audrey; Razdar, Bahareh; Holmes, Paul; Marastoni, Enrique – Australasian Journal of Educational Technology, 2012
The pedagogical value of problem-based and inquiry-based learning activities has led to increased use of this approach in many courses. While scenarios or case studies were initially presented to learners as text-based material, the development of modern software technology provides the opportunity to deliver scenarios as e-learning modules,…
Descriptors: Educational Technology, Active Learning, Teaching Methods, Electronic Learning
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Babu, Rakesh; Singh, Rahul – Journal of Information Technology Education: Research, 2013
This paper presents a novel task-oriented, user-centered, multi-method evaluation (TUME) technique and shows how it is useful in providing a more complete, practical and solution-oriented assessment of the accessibility and usability of Learning Management Systems (LMS) for blind and visually impaired (BVI) students. Novel components of TUME…
Descriptors: Integrated Learning Systems, Blindness, Visual Impairments, Accessibility (for Disabled)
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Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2013
Using 3D virtual environments for educational purposes is becoming attractive because of their rich presentation and interaction capabilities. Furthermore, dynamically adapting the 3D virtual environment to the personal preferences, prior knowledge, skills and competence, learning goals, and the personal or (social) context in which the learning…
Descriptors: Educational Environment, Usability, Virtual Classrooms, Electronic Learning
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Kotsilieris, Theodore; Dimopoulou, Nikoletta – Electronic Journal of e-Learning, 2013
Information and Communication Technologies (ICT) offer new approaches towards knowledge acquisition and collaboration through distance learning processes. Web-based Learning Management Systems (LMS) have transformed the way that education is conducted nowadays. At the same time, the adoption of Virtual Worlds in the educational process is of great…
Descriptors: Electronic Learning, Educational Development, Virtual Classrooms, Distance Education
Bush, Michael D.; Walker, Edward C. T.; Sorensen, Alexander N. – Educational Technology, 2011
E-Learning standards began to come on the scene in the late 1990s. SCORM is the most widely known and practiced example, but some would say that it has failed to yield the hoped-for results. The authors have been engaged in projects to determine the impact that SCORM has had, and this article presents the results of interviews with individuals who…
Descriptors: Electronic Learning, Educational Change, Interviews, Program Attitudes
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Wang, Hei Chia; Chiu, Yi Fang – Computers & Education, 2011
Traditional e-learning systems support "one-way" communication. Teachers provide knowledge for learners, but they are unable to use a student's learning experiences to benefit the class as a whole. To address these problems, this study explores e-learning success factors via the design and evaluation of an e-learning 2.0 system. This study…
Descriptors: Electronic Learning, Feedback (Response), User Satisfaction (Information), Interaction
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Biletskiy, Yevgen; Baghi, Hamidreza; Steele, Jarrett; Vovk, Ruslan – Interactive Technology and Smart Education, 2012
Purpose: Presently, searching the internet for learning material relevant to ones own interest continues to be a time-consuming task. Systems that can suggest learning material (learning objects) to a learner would reduce time spent searching for material, and enable the learner to spend more time for actual learning. The purpose of this paper is…
Descriptors: Internet, Search Engines, Online Searching, Electronic Libraries
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Celik, Serkan – Turkish Online Journal of Distance Education, 2012
Revolutionary advancements have been observed in e-learning technologies though an amalgamated evaluation methodology for new generation e-learning content development tools is not available. The evaluation of educational software for online use must consider its usability and as well as its pedagogic effectiveness. This study is a first step…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Computer Software Evaluation
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Kim, Kihyun; Trimi, Silvana; Park, Hyesung; Rhee, Shanggeun – Decision Sciences Journal of Innovative Education, 2012
Course Management Systems (CMSs) in higher education have emerged as one of the most widely adopted e-learning platforms. This study examines the success of e-learning CMSs based on user satisfaction and benefits. Using DeLone and McLean's information system success model as a theoretical framework, we analyze the success of e-learning CMSs in…
Descriptors: Higher Education, Courseware, Database Management Systems, Electronic Learning
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Ravenscroft, A.; Schmidt, A.; Cook, J.; Bradley, C. – Journal of Computer Assisted Learning, 2012
This paper presents an original approach to designing social media that support informal learning in the digital workplace. It adapts design-based research to take into account the embeddedness of interactions within digitally mediated work-based contexts. The approach is demonstrated through the design, implementation, and evaluation of software…
Descriptors: Informal Education, Formative Evaluation, Methods, Organizational Development
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Karakostas, Anastasios; Demetriadis, Stavros – Educational Technology Research and Development, 2011
While adaptive collaboration support has become the focus of increasingly intense research efforts in the CSCL domain, scarce, however, remain the research-based evidence on pedagogically useful ideas on what and how to adapt during the collaborative learning activity. Based principally on two studies, this work presents a compilation of…
Descriptors: Graduate Students, Undergraduate Students, Cooperative Learning, Educational Technology
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Lowdermilk, John; Martinez, Deborah; Pecina, Julie; Beccera, Lisa; Lowdermilk, Carey – TechTrends: Linking Research and Practice to Improve Learning, 2012
This article examines the use of a focused educational game. The game, "Behavior Breakthroughs"[TM], was created to teach people that work with children with autism, appropriate behavior management techniques. A group of undergraduate, teacher education students played the game and provided feedback on their experiences.
Descriptors: Autism, Student Behavior, Classroom Techniques, Special Education
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Sung, Yao-Ting; Chang, Kuo-En; Yu, Wen-Cheng – Computers & Education, 2011
Assuring e-learning quality is of interest worldwide. This paper introduces the methods of e-learning courseware quality assurance (a quality certification system) adopted by the eLQSC (e-Learning Quality Service Centre) in Taiwan. A sequential/explanatory design with a mixed methodology was used to gather research data and conduct data analyses.…
Descriptors: Foreign Countries, Electronic Learning, Quality Control, Reliability
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de-la-Fuente-Valentin, Luis; Pardo, Abelardo; Kloos, Carlos Delgado – Computers & Education, 2011
IMS Learning Design is a specification to capture the orchestration taking place in a learning scenario. This paper presents an extension called Generic Service Integration. This paradigm allows a bidirectional communication between the course engine in charge of the orchestration and conventional Web 2.0 tools. This communication allows the…
Descriptors: Electronic Publishing, Web Sites, Learning Activities, Educational Technology
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Trust, Torrey – Journal of Digital Learning in Teacher Education, 2012
In the information age, students must learn to navigate and evaluate an expanding network of information. Highly effective teachers model this process of information analysis and knowledge acquisition by continually learning through collaboration, professional development, and studying pedagogical techniques and best practices. Many teachers have…
Descriptors: Web Sites, Web 2.0 Technologies, Computer Software Evaluation, Teacher Collaboration
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