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Thiti Jantakun; Thada Jantakoon; Rukthin Laoha – Journal of Education and Learning, 2024
A scientometric analysis and systematic review of an immersive virtual learning environment (IVLE) designed to improve the development of hard skills comprised this study. The review focused on the period between 2016 and 2023 and was conducted using the Scopus database. This study employed a scientometrics analysis and systematic review…
Descriptors: Educational Environment, Electronic Learning, Skill Development, Literature Reviews
Ilana Dubovi; Idit Adler – Interactive Learning Environments, 2024
Computer-based simulations are highly effective in supporting students' deep conceptual understanding of scientific ideas. However, in the unprecedented era of the COVID-19 outbreak, students around the world experienced an induced state anxiety, which may have affected their engagement with the learning environments and ultimately their academic…
Descriptors: COVID-19, Pandemics, Anxiety, Learner Engagement
Gede Saindra Santyadiputra; Purnomo; Waras Kamdi; Syaad Patmanthara; Didik Nurhadi – Cogent Education, 2024
Along with increasing the complexity of learning objectives, the traditional Virtual Learning Environments (VLEs) are insufficient in improving students' learning achievement. Advanced VLEs can be created to overcome this challenge by combining traditional VLEs with Virtual Lab Network Simulation (Vilanets) learning media. This research, conducted…
Descriptors: Electronic Learning, Student Improvement, College Students, Academic Achievement
Yohan Hwang; Je-Young Lee – SAGE Open, 2024
This study aims to analyze the experiences of creating the metaverse classroom on pre-service EFL (English as a Foreign Language) teachers' technological acceptance and affordance, as well as their perception of its potential for language learning and teaching. To achieve this purpose, this study utilized an in-depth analysis of survey and…
Descriptors: Preservice Teachers, Language Teachers, Second Language Instruction, English (Second Language)
Jina Kang; Xinhao Xu; Lili Yan – Education and Information Technologies, 2025
Computer-supported collaborative learning (CSCL) environments have been developed to connect learners, whether geographically apart or together, to accomplish shared tasks collaboratively and interactively. Despite the extensive adoption of immersive technologies such as virtual or augmented reality in various educational contexts, the current…
Descriptors: Literature Reviews, Technology Uses in Education, Educational Technology, Cooperative Learning
Tim Bauermeister; Nina Janßen; John-Oliver Engler – Education and Information Technologies, 2025
Digital learning environments such as virtual laboratories have been proposed to augment or even replace conventional forms of teaching in recent years. While there is some evidence on comparable learning outcomes between real and virtual labs, empirical evidence on the effectiveness of virtual labs as compared to conventional face-to-face…
Descriptors: Conventional Instruction, Electronic Learning, Case Studies, Foreign Countries
Xinyuan Ji; Xudong Zheng – Education and Information Technologies, 2025
The current study aimed to explore the influence of pedagogical agents and visual cues on students' deep learning within a virtual reality setting by evaluating the effects on various factors, including learning outcomes, intrinsic motivation, cognitive load, learning engagement, and cognitive processing metrics. The investigation utilized a 2 x 2…
Descriptors: Cognitive Processes, Electronic Learning, Visual Stimuli, Cues
Kularatne, W. D.; Dissawa, Lasanthika H.; Ekanayake, T. M. S. S. K.; Ekanayake, Janaka B. – Online Submission, 2022
The students following Engineering disciplines should acquire a conceptual understanding of the concepts and the processors and attitudes. There are two recognizable learning environments for students: classroom and laboratory environments. With the COVID-19 Pandemic, both environments merged to online environments, impacting students' processes…
Descriptors: Experiential Learning, COVID-19, Pandemics, Electronic Learning
Sara Cruz; Alexandre Torres – International Association for Development of the Information Society, 2022
ArtSteps is an immersive virtual exhibit tool that is attractive and versatile; the user can present objects, artefacts, and art, whether it is work they have created or found in public resources. This paper presents an exploratory study on digital teacher empowerment using ArtSteps to promote innovative pedagogical methodologies involving Virtual…
Descriptors: Electronic Learning, Educational Environment, Computer Simulation, Digital Literacy
Wolfe-Taylor, Samantha N. – ProQuest LLC, 2023
Advances in technology, non-traditional students, and a new generation of e-learners all challenge institutions of higher learning to support innovations that create relevant distance education opportunities for their students. Due to the COVID-19 pandemic dramatic shifts to education occurred, requiring schools of social work to consider new ways…
Descriptors: Social Work, Professional Education, Distance Education, COVID-19
Altinpulluk, Hakan; Yildirim, Yusuf – Turkish Online Journal of Distance Education, 2023
This study aims to make a bibliometric analysis of the augmented reality articles carried out with the experimental method between 2012 and 2022 in the Scopus database. To realize the aim of the research, 255 articles published between 2012-2022 were reached. The bibliometric data of 255 articles from the Scopus database were analyzed using VOS…
Descriptors: Bibliometrics, Computer Simulation, Educational Research, Research Methodology
Verónica Marín Díaz; Begoña Esther Sampedro; Inmaculada Aznar; Juan Manuel Trujillo – Education & Training, 2023
Purpose: The beliefs about this subject of N = 223 secondary education teachers were collected through an ex post facto research method using a descriptive and correlational design and a 27-item questionnaire. Design/methodology/approach: The arrival of online learning, in this case m-learning, to secondary education, has made educators in this…
Descriptors: Computer Simulation, Technology Integration, Handheld Devices, Secondary School Teachers
Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
Nicole Volk; Joy N. Rumble; Sherifat T. Alabi – Journal of Agricultural Education, 2025
As the food system, from production to consumption, has increasingly become complex, the need for food literacy among American school-aged children has also increased. Teaching and learning interventions using inquiry-based learning (IBL) can be used to improve food literacy. The purpose of this study was to determine how an IBL approach paired…
Descriptors: Field Trips, Computer Simulation, Electronic Learning, Distance Education
Ahmad Samed Al-Adwan; Mutaz M. Al-Debei – Education and Information Technologies, 2024
The interest in metaverse technology has risen notably in higher education learning contexts. Due to the global spread of the Covid-19 pandemic, higher education institutions are now increasingly emphasising online interactive learning. Higher education institutions are currently investigating the potential of metaverse technology to enhance…
Descriptors: Technology Uses in Education, Computer Simulation, Electronic Learning, Interaction

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