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Jordan, Tricia S. | 1 |
Noone, E. T., Jr. | 1 |
Olive, John | 1 |
Steffe, Leslie P. | 1 |
Watson, James | 1 |
Watson, Nancy | 1 |
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Computer Programs | 4 |
Guides - Classroom - Teacher | 2 |
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Guides - Classroom - Learner | 1 |
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Jordan, Tricia S. – 1993
This book helps individuals use Turtle Time Designs programs (i.e., a series of graphics program files to be used with LogoWriter) even if they have little previous experience with LogoWriter. The features of each program are carefully explained and are followed by step-by-step suggestions for teaching the lesson. Examples of the types of designs…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Software, Elementary Education
Olive, John; Steffe, Leslie P. – 1994
This computer software is a tool designed to help teachers help children in grades 1 through 7 construct their own knowledge of whole numbers and fractions. This software is the first in a series of new, dynamic computer microworlds that allow teachers to interact with students and students to interact with each other as they engage in…
Descriptors: Arithmetic, Constructivism (Learning), Courseware, Elementary Education

Watson, James; Watson, Nancy – Science and Children, 1987
Provides specific directions and guidelines for the computer program "YOU Program ME." Explains how this introductory hands-on activity can teach the concept of programming and can introduce the BASIC language. Background information and student activity sheets are included. (ML)
Descriptors: Computer Assisted Instruction, Elementary Education, Elementary School Science, Learning Activities

Noone, E. T., Jr. – Arithmetic Teacher, 1991
Presented is an activity in which probability and percents are taught using a basketball computer simulation. Computer programs that replicate the free-throw accuracy of college and professional stars and allow students to compete with those stars are included. (KR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Elementary Education