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Rhys Pritchard; Francis Dockerty – Curriculum Studies in Health and Physical Education, 2025
Since Bunker and Thorpe (1982. A model for the teaching of games in secondary schools. "Bulletin of Physical Education," 18(1), 5-8.) introduced Teaching Games for Understanding (TGfU), there has been a growing recognition of advocating approaches to pedagogy that addresses participant learning with games-based approaches (GBA)…
Descriptors: Elementary Education, Physical Education, Game Based Learning, Educational Theories
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Martens, Sherry; Crawford, Kathryn – Childhood Education, 2019
An important aspect of bringing innovation to education is supporting children's own innovative thinking. Teachers are finding that escape room activities can provoke children's wonder and determination to pursue their curiosity, which builds a foundation for innovators of the future.
Descriptors: Creative Teaching, Learning Activities, Inquiry, Teaching Methods
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Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
Baratè, Adriano; Ludovico, Luca Andrea; Mangione, Giuseppina Rita; Rosa, Alessia – International Association for Development of the Information Society, 2015
In this work we will introduce the concept of "music coding," namely a new discipline that employs basic music activities and simplified languages to teach the computational way of thinking to musically-untrained children who attend the primary school. In this context, music represents both a mean and a goal: in fact, from one side…
Descriptors: Music Education, Elementary Education, Teaching Methods, Coding
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Menon, Deepika; Shelby, Blake; Mattingly, Christine – Science and Children, 2016
"Energy" is a term often used in everyday language. Even young children associate energy with the food they eat, feeling tired after playing soccer, or when asked to turn the lights off to save light energy. However, they may not have the scientific conceptual understanding of energy at this age. Teaching energy and matter could be…
Descriptors: Science Instruction, Energy, Scientific Concepts, Concept Formation
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Harris, Karen R.; Graham, Steve; Aitken, A. Angelique; Barkel, Ashley; Houston, Julia; Ray, Amber – TEACHING Exceptional Children, 2017
Students with disabilities often find writing extremely challenging (Harris & Graham, 2016). Special educators can, however, promote tremendous gains in students' ability to write by understanding common challenges students face and mastering specific teaching techniques. Students' writing success depends on reducing how much attention and…
Descriptors: Disabilities, Reading Instruction, Writing Instruction, Spelling
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King, Alessandra – Australian Mathematics Teacher, 2015
Spatial reasoning--the ability to visualise and play with shapes in one's mind--is essential in many fields, and crucial in any Science, Technology, Engineering, Mathematics [STEM] discipline. It is, for example, the ability that the engineer needs to build bridges; the chemist to see the three-dimensional structure of a molecule; the architect to…
Descriptors: Spatial Ability, Coding, STEM Education, Thinking Skills
Regional Educational Laboratory Mid-Atlantic, 2015
This webinar provided an overview of the research behind literacy for second language learners, the different variables that influence a second language learners' reading abilities, and strategies to improve instruction for these students. Drawing from her research and experience, Dr. Esther Geva discussed the different skills and variables that…
Descriptors: English Language Learners, Seminars, Web Based Instruction, Computer Software
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Bacon, Melanie; Blood, Leslie; Ault, Marilyn; Adams, Doug – Education Libraries, 2008
4Kids.org is an online resource with an accompanying syndicated print publication created to promote safe access to websites and technology literacy. 4Kids.org, created by ALTEC at the University of Kansas in 1995, provides a variety of Internet-based activities as well as access to a database of websites reviewed for educational content,…
Descriptors: Internet, Youth, Children, Technological Literacy
Sternberg, Patricia – Learning, 1987
Dramatic play games emphasizing creative thinking and listening skills offer an emotional outlet for the entire class. Games involving pantomime, musical instruments, and communication are described. (CB)
Descriptors: Creative Thinking, Dramatic Play, Educational Games, Elementary Education
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Yarnevich, Maureen; McShea, Betsy; Sun, Wei – Ohio Journal of School Mathematics, 2000
Describes two card games to motivate students to understand number sense concepts that can be used at the 2nd-5th grade levels. (ASK)
Descriptors: Educational Games, Elementary Education, Mathematics Activities, Mathematics Instruction
Kopp, Jaine – Illinois Mathematics Teacher, 1999
Describes an activity that springs from the classic fable, The Tortoise and the Hare. Presents a game in which students simulate the race and use a die to move the animals in position. (CCM)
Descriptors: Educational Games, Elementary Education, Mathematics Education, Probability
Bradley, Catherine M. – Teacher, 1978
"The Capital Kid" is a cowboy persona used by the author when she teaches capitalization skills. Her teaching style and the games used are described. (SJL)
Descriptors: Capitalization (Alphabetic), Characterization, Educational Games, Elementary Education
Pasigna, Aida L. – NSPI Journal, 1979
By combining interactive learning with active learning, untrained teachers and peer tutors obtain results equal to what trained teachers achieve. Some examples are given based on a successful project in the Philippines and an evolving project in Liberia. (Author/JEG)
Descriptors: Educational Games, Elementary Education, Games, Individualized Instruction
Kretschmer, Joseph C. – Computing Teacher, 1984
Describes four game programs--Silly Sentence, Spell-It, Scrambled Word, and Guess the Word--designed to introduce elementary school students with no prior programing experience to key concepts of programing with BASIC. Several immediate learning outcomes that became evident while observing students at work with the programs are also discussed.…
Descriptors: Computer Software, Educational Games, Elementary Education, Outcomes of Education
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