NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 12 results Save | Export
Classroom Computer Learning, 1985
Presents a collection of computer teaching activities for the early grades, including instructions for teaching children to start up a computer on their own. Also suggests exploring electronic bulletin boards, using old typewriters to practice typing skills, and using subroutines in computer programs to streamline programs. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Classroom Computer Learning, 1985
Presents a collection of computer-oriented teaching activities for the early grades. They include creating musical tones using Atari PILOT, a simulation of traffic lights, teacher-friendly password protection, drawing the alphabet using Logo, and using the Commodore 64's special character graphics. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Classroom Computer Learning, 1985
Presents four teaching activities suitable for students in early elementary grades. The activities focus on creating a database for student use, a bulletin board which uses a visual diagram of modular programing, a program (with listing) which uses graphics to present a birthday greeting, and a random number program. (JN)
Descriptors: Computer Science Education, Databases, Elementary Education, Learning Activities
Burch, Fern; Aaronson, Tim – Classroom Computer Learning, 1985
Presents offline logic activities to extend concepts in "Rocky's Boots." Activities focus on: (1) building logic circuits; (2) recognizing logic in language; (3) playing logic games; and (4) testing logic circuits. Detailed procedures accompanied by illustrative examples are included. (JN)
Descriptors: Computer Software, Electric Circuits, Electronics, Elementary Education
Classroom Computer Learning, 1984
Presents computer and computer-related activities for young students. These include an activity demonstrating a sorting procedure for punched cards similar to those used by computers, a short Atari music program, an activity involving "bar codes" found on commercial products, and others. (JN)
Descriptors: Classification, Computer Programs, Elementary Education, Learning Activities
Classroom Computer Learning, 1984
Presented are six practical teaching suggestions selected from commercially available materials and ideas submitted by readers. A personalized poster program, a hiking program, and activities in which students send the Logo turtle on an egg hunt and study pattern block programing are included. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Sharp, Pamela – Classroom Computer Learning, 1984
Outlines four dual art and computer-art lessons, presenting lesson objectives, activities, and suggested instructional strategies. The lessons focus on the usefulness of shared images, how moving an object affects its shape, creating the illusion of depth on a two-dimensional surface, and the relationship of parts to the whole. (JN)
Descriptors: Art Activities, Computer Oriented Programs, Computer Science Education, Elementary Education
Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
VanDuyne, Andy – Classroom Computer Learning, 1984
Presented are four teaching activities for early grades, including one using the Atari PILOT "fill" command. Includes an article ("The Human Computer") by Andy Van Duyne suggesting a role-playing activity designed to illustrate programing techniques and terms. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Microcomputers
Classroom Computer Learning, 1984
Presents computer-oriented teaching suggestions suitable for early grades. They include creating houses and stained glass ornaments using Logo, recording class activities with a database management program, making mazes with graphics programs, making drawings with a KoalaPad, and using a program to introduce computers to non-English speaking…
Descriptors: Computer Graphics, Computer Science Education, Elementary Education, Learning Activities
O'Brien, Thomas C. – Classroom Computer Learning, 1983
Discusses two computer programs ("Billiard Ball" and "Taxman") that foster the development of higher-level thinking skills in children. Indicates that children develop such skills as planning ahead, analyzing, and using models/diagrams in the first program. Includes list of 26 programs with price, source, hardware needed, and…
Descriptors: Cognitive Processes, Computer Programs, Elementary Education, Elementary School Mathematics
Classroom Computer Learning, 1984
Five computer-oriented classroom activities are suggested. They include: Logo programming to help students develop estimation, logic and spatial skills; creating flow charts; inputting data; making snowflakes using Logo; and developing and using a database management program. (JN)
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education