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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Merickel, Mark L. – 1992
The premise of the Creative Technology Project, a collaboration by Autodesk, Inc., the School of Education at Oregon State University, and Novato Unified School District in the San Francisco Bay Area, was that children's cognitive abilities could be enhanced by having them develop, displace, transform, and interact with 2D and 3D…
Descriptors: Cognitive Ability, Cognitive Processes, Computer Graphics, Computers
Stancil, Jon Scott; Melear, Claudia T. – 1991
Previous studies indicate that only 6 percent of the nation's population possess the minimum level of understanding of science and technology needed to function minimally as citizens and consumers. Many educators speculate that scientific illiteracy originates in elementary school classrooms, not from intellectual inferiority, but rather from…
Descriptors: Cognitive Ability, Computer Graphics, Control Groups, Education Majors
Baker, Patti R.; Belland, John C. – 1986
Arguing that females need instruction in visuo-spatial skills before adolescence, when they begin to lag behind males in the development of these skills that are so strongly correlated with success in technical careers, this paper discusses the use of the three-dimensional and spherical graphics of ExperLOGO to develop spatial skills in students…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Elementary Education
Classroom Computer Learning, 1984
Five computer-oriented classroom activities are suggested. They include: Logo programming to help students develop estimation, logic and spatial skills; creating flow charts; inputting data; making snowflakes using Logo; and developing and using a database management program. (JN)
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Surber, John R.; Leeder, Jo Ann – Journal of Computer-Based Instruction, 1988
Describes study of fourth and fifth grade students which explained the effect of graphics on student motivation in a microcomputer-based spelling drill program. The role of feedback in instruction is discussed, the impact of graphics on computer software is described, and results are analyzed. (4 references) (LRW)
Descriptors: Ability Grouping, Analysis of Variance, Computer Assisted Instruction, Computer Graphics

Newton, John E. – Arithmetic Teacher, 1988
Describes some developmental changes in children's free creations with pattern blocks and demonstrates how to build on this natural interest to teach Logo programing. (PK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Elementary Education