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Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
Tai, Yaming; Ting, Yu-Liang – Australasian Journal of Educational Technology, 2020
Engineers must be able to collaborate with experts across disciplinary boundaries to successfully address the complex challenges of a contemporary workplace. As programming has a reflexive synergistic character, it can support a way of thinking about and exploring disciplines beyond computer science. Meanwhile, programming is a medium of…
Descriptors: English (Second Language), Second Language Learning, Computer Software, Telecommunications

Dimitriadi, Yota – British Journal of Educational Technology, 2001
Reports findings of a case study that explored the possible benefits that dyslexic children might have when engaging in the creation of their own multimedia project. Concludes that the open-ended character of a multimedia authoring package can encourage creative thinking and interest for content and style of presentation. (Author/LRW)
Descriptors: Authoring Aids (Programming), Case Studies, Computer Software, Creative Thinking
Bonk, Curtis J. – 1988
This study was undertaken to determine whether convergent or divergent computer software better enhances children's critical and creative thinking skills. Subjects were 40 elementary students (4th, 5th, and 6th grades), who were randomly assigned to either convergent or divergent software treatment. These students interacted for 25 hours with…
Descriptors: Cognitive Tests, Comparative Analysis, Computer Assisted Instruction, Computer Software