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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Cabrera, Martin; Zamudio Garnica, Leidi Yoana; Martínez Farfán, Isabel Cristina – Australasian Journal of Educational Technology, 2019
This article presents the results from an investigation that used a qualitative perspective of a descriptive type to identify the inclusive educational processes from 707 preschool and primary education schools in Colombia, distributed around 26 territorial units out of a total of 32. To obtain all this information around the country, a data…
Descriptors: Inclusion, Preschool Education, Elementary Education, Foreign Countries
Kanth, Rajeev Kumar; Laakso, Mikko-Jussi – International Association for Development of the Information Society, 2016
In this study, we explore the possibilities of utilizing and implementing an e-Education platform for Indian school-level curricula. This study will demonstrate how the e-Education platform provides a positive result to the students' learning and how this tool helps in managing the overall teaching processes efficiently. Before describing the…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Environmental Education
Marín Díaz, Verónica; Martín-Párraga, Javier – Journal of New Approaches in Educational Research, 2014
The utilization of videogames is not too common due to their consideration as an element that interferes with the educational and learning process. Thus, few teachers are ready to include videogames as didactic tools. Nevertheless, some educators who consider that they have a potential to become didactic tools are progressively adopting videogames…
Descriptors: Teaching Methods, Video Games, Technology Uses in Education, Educational Technology
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
Bauch, Jerold P. – Kappa Delta Pi Rec, 1970
Descriptors: Curriculum Development, Educational Technology, Elementary Education, Student Teacher Relationship

Barron, Brigid J. S.; Schwartz, Daniel L.; Vye, Nancy J.; Moore, Allison; Petrosino, Anthony; Zech, Linda; Bransford, John D. – Journal of the Learning Sciences, 1998
Implementing project-based curricula requires simultaneous changes in curriculum, instruction, and assessment practices. Four design principles appear to be important: defining learning-appropriate goals, providing scaffolds, ensuring multiple opportunities for formative self-assessment, and developing social structures. Findings indicate positive…
Descriptors: Curriculum Development, Educational Technology, Elementary Education, Evaluation

Okuya, Tasaku; And Others – Technology Teacher, 1993
Describes the New National Curriculum of Industrial Arts Education that is used in Japan. Discusses the administration and content of the program and how it will continue into the twenty-first century. (JOW)
Descriptors: Curriculum Development, Educational Technology, Elementary Education, Foreign Countries

Clements, D. H.; Swaminathan, S. – Childhood Education, 1995
Examines technology available to educators and the current trend toward school change. Sees complementary paths for both. While computers are changing thought organization and opening new avenues for learning, schools are reorganizing to give children a sense of ownership and control over what they are doing. Overall, sees use of computers as a…
Descriptors: Change Agents, Change Strategies, Curriculum Development, Educational Environment
Webster, Joan M. – Reading Newsreport, 1972
Descriptors: Accountability, Curriculum Development, Educational Resources, Educational Technology
Birmingham, Jason – Personal Computing, 1982
It is noted computer literacy is being placed within school curricula even when the general movement in education seems to be back to basics. The situation in Foothills Elementary School in Monterey, California is detailed. Economics is seen as the main issue that limits immediate expansion of computers in schools. (MP)
Descriptors: Computer Literacy, Computer Science, Computers, Curriculum Development
Technology & Learning, 2007
A podcast is audio or visual content that is automatically delivered over a network via free subscription. The advantage podcasts have over traditional oral reports is that students can edit and revise until what they say and how they say it is perfected. iLife applications are ideal for creating podcasts and other digital projects because of…
Descriptors: Telecommunications, Student Projects, Computers, Computer Software

Elder, Mary C. – Contemporary Education, 1975
Descriptors: Computers, Concept Formation, Curriculum Development, Educational Technology

Stoner, Darleen K.; Overbey, Zoneth – Contemporary Education, 1989
Kimbark Environmental Educational Program (KEEP) combines a strong environmental science emphasis with multidisciplinary instruction in grades K-6. KEEP blends five ingredients in two complementing modes of instruction: class and small group pull-out. The five ingredients are textbook, technology, hands-on activities, outdoor experiences, and…
Descriptors: Curriculum Development, Educational Technology, Elementary Education, Elementary School Curriculum

Panyan, Marion; And Others – Journal of Technology and Teacher Education, 1994
Describes the Technology Integration Enhancement (TIE) model that was developed to encourage technology integration at the elementary school level. The conceptual framework, staff development, and the Concerns-Based Adoption Model which comprise the TIE model are explained; and an evaluation of the TIE model is described. (Contains 14 references.)…
Descriptors: Curriculum Development, Educational Technology, Elementary Education, Evaluation Methods