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Jie Fang; Fong Peng Chew; Mohd Shahril Nizam Shaharom – Knowledge Management & E-Learning, 2024
Although Chinese has become one of the most influential second/foreign languages in the world, teaching Chinese as a foreign/second language (CSL/CFL) abroad faces great challenges. M-learning and mobile-assisted language learning (MALL) display great advantages to facilitate second language learning, including CSL/CFL. However, most research was…
Descriptors: Electronic Learning, Study Abroad, Second Language Instruction, Barriers
Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices
Tai, Yaming; Ting, Yu-Liang – Australasian Journal of Educational Technology, 2020
Engineers must be able to collaborate with experts across disciplinary boundaries to successfully address the complex challenges of a contemporary workplace. As programming has a reflexive synergistic character, it can support a way of thinking about and exploring disciplines beyond computer science. Meanwhile, programming is a medium of…
Descriptors: English (Second Language), Second Language Learning, Computer Software, Telecommunications
Mentor, Dominic, Ed. – IGI Global, 2019
Mobile learning is an educational strategy that uses mobile technologies in order to promote and enable learning. Mobile learning also encompasses efforts to support broad educational goals across numerous fields as it caters to the effective administration of learning systems and more improved communication between educational institutions,…
Descriptors: Electronic Learning, Handheld Devices, Experiential Learning, Cooking Instruction
Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
Marron, Susan; Coulter, Maura – Irish Educational Studies, 2021
Teachers today must not only be prepared to use technology but must also know how to use it (Butler, D., K. Marshall, and M. Leahy. 2015. "Shaping the Future: How Technology Can Lead to Educational Transformation, 1st ed." Dublin: Liffey Press). The purpose of this study was to explore two primary physical education initial teacher…
Descriptors: Teacher Educators, Preservice Teachers, Preservice Teacher Education, Elementary Education
Rustam Shadiev; Qiwei Liang – Innovation in Language Learning and Teaching, 2024
Augmented Reality (AR) has gained significant attention in the field of language learning. This study conducted a systematic review of research on AR-supported language learning published between 2008 and 2022. Thirty articles were selected based on specific inclusion and exclusion criteria, and analyzed using an analytical framework with the…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Handheld Devices
Chen, Hsiu-Ju – Journal of Information Technology Education: Research, 2017
Aim/Purpose: This study explores the associations between elementary school learners' m-learning and learner satisfactions based on the technology-mediated learning model. Background: M-learning (mobile learning) is emerging, but its role in elementary education still needs clarification. Methodology: Questionnaires were mailed to several…
Descriptors: Electronic Learning, Elementary Education, Elementary School Students, Student Satisfaction
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Cooperation
Falahah; Irrahali, Fadhila Alinda – International Journal of Higher Education, 2019
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop…
Descriptors: Foreign Countries, Educational Games, Geographic Regions, Educational Technology
Carapina, Mia; Boticki, Ivica – International Association for Development of the Information Society, 2015
This paper analyses mobile computer supported collaborative learning in elementary education worldwide focusing on technology trends for the period from 2009 to 2014. The results present representation of device types used to support collaborative activities, their distribution per users (1:1 or 1:m) and if students are learning through or around…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
Morris, Ronald V. – Geography Teacher, 2016
This article describes a lesson plan that encouraged the usage of digital tools to enhance inquiry as a key tool in teaching elementary social studies. The lesson revolved around a field trip to the home of Civil War Governor Oliver P. Morton (Centerville, Indiana). The active, investigative, and questioning nature of inquiry in social studies…
Descriptors: Data Collection, Lesson Plans, Technology Uses in Education, Elementary Education
García, Sergio; Fombona, Javier – Digital Education Review, 2015
This research analyzes the situation of mobile devices and some specific options of support for the teaching of the English language. The features of this complex and novel phenomenon of Mobile-Assisted Language Learning (MALL) are addressed with an exploratory descriptive methodology. The article is part of a more extensive research which deals…
Descriptors: Electronic Learning, Handheld Devices, English, English (Second Language)
Ghaem Sigarchian, Hajar; Logghe, Sara; Verborgh, Ruben; de Neve, Wesley; Salliau, Frank; Mannens, Erik; Van de Walle, Rik; Schuurman, Dimitri – Interactive Learning Environments, 2018
An e-TextBook can serve as an interactive learning environment (ILE), facilitating more effective teaching and learning processes. In this paper, we propose the novel concept of an EPUB 3-based Hybrid e-TextBook, which allows for interaction between the digital and the physical world. In that regard, we first investigated the gap between the…
Descriptors: Textbooks, Electronic Publishing, Telecommunications, Handheld Devices
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