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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Peer reviewed Peer reviewed
Lyle, Sue – Language and Education, 2002
Argues that a transcript of a whole class of primary children who were video-recorded while engaged in a role-play activity provides support for the view that children's learning can be seen as a socio-historically and culturally-constituted dialogical process of meaning making. Draws on Bakhtin's ideas about the power of dialogic engagement to…
Descriptors: Children, Cultural Influences, Elementary Education, Elementary School Students
Finnegan, Margaret; Goodhard, Wendy – Teaching English to Deaf and Second-Language Students, 1987
Observation of the development of storytelling skills of seven- and eight-year-old deaf children (N=9) found that subjects who "drafted" their stories in sign language and used role-playing before writing them down produced clearer and more descriptive writing. (CB) (Adjunct ERIC Clearinghouse on Literacy Education)
Descriptors: Deafness, Elementary Education, English (Second Language), Prewriting
Galeano, Karen – 1983
Mother Goose is well suited to use in the elementary ESL classroom for several reasons. The stories appeal to children's imagination, adhering to the principle that a good story should have surprise value, interesting characters, meaningful conflict, action, and realism. The natural rhythms help develop English intonation, and the stories…
Descriptors: Childrens Literature, Class Activities, Classroom Techniques, Elementary Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers