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Faria, Cláudia; Guilherme, Elsa; Gaspar, Raquel; Boaventura, Diana – Science & Education, 2015
The activities presented in this paper, which are addressed to elementary school, are focused on the pioneering work of the Portuguese King Carlos I in oceanography and involve the exploration of the exhibits belonging to two different science museums, the Aquarium Vasco da Gama and the Maritime Museum. Students were asked to study fish…
Descriptors: Museums, Science Education History, Science Education, Elementary School Science
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Metcalfe, Gareth – Primary Science, 2014
How can educators provide children with a genuine experience of carrying out an extended scientific investigation? And can teachers change the perception of what it means to be a scientist? These were key questions that lay behind "The Human Condition" project, an initiative funded by the Primary Science Teaching Trust to explore a new…
Descriptors: Scientific Methodology, Scientific Research, Investigations, Learning Experience
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Denholm, Allie – Education in Science, 2012
Following on from taking part in the successful "Getting Practical: improving practical work in science across the primary-secondary transition" CPD project, Uplands Community College with Wadhurst and Ticehurst Primary Schools in East Sussex worked together on developing the CPD--focusing on effective practical work across the…
Descriptors: Science Curriculum, Science Course Improvement Projects, Science Process Skills, Science Activities
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Thomas, Michael K.; Ge, Xun; Greene, Barbara A. – Journal of Educational Computing Research, 2011
This study used technology-rich ethnography (TRE) to examine the use of game development in a high school computer programming class for the development of 21st century skills. High school students created games for elementary school students while obtaining formative feedback from their younger clients. Our experience suggests that in the…
Descriptors: Video Games, Ethnography, Programming, Skill Development
Campbell, Lee – International Education Journal, 2004
Information and Communications Technology (ICT) plays a dominant role in enhancing teaching and learning. Similar advances have been made in the use of multimedia in the classroom. These advances are coupled with newer developmental tools and techniques. This paper examines the design and development of a simulation on water conservation. Science…
Descriptors: Instructional Design, Water, Science Process Skills, Conservation Education