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Meghan M. Parkinson; Seppe Hermans; David Gijbels; Daniel L. Dinsmore – Computer Science Education, 2024
Background and Context: More data are needed about how young learners identify and fix errors while programming in pairs. Objective: The study will identify discernible patterns in the intersection between debugging processes and the type of regulation used during debugging while children engage in coding to drive further theory and model…
Descriptors: Computer Science Education, Troubleshooting, Cooperative Learning, Coding
Mayowa Oyedoyin; Ismaila Temitayo Sanusi; Musa Adekunle Ayanwale – Computer Science Education, 2025
Background and Context: Recognizing that digital technologies can enable economic transformation in Africa, computing education has been considered a subject relevant for all within the compulsory level of education. The implementation of the subject in many schools is, however, characterized by a myriad of challenges, including pedagogical…
Descriptors: Elementary School Students, Student Attitudes, Internet, Coding
Shu-Jie Chen; Xiaofen Shan; Ze-Min Liu; Chuang-Qi Chen – Educational Technology & Society, 2025
The introduction of programming education in K-12 schools to promote computational thinking has attracted a great deal of attention from scholars and educators. Debugging code is a central skill for students, but is also a considerable challenge when learning to program. Learners at the K-12 level often lack confidence in programming debugging due…
Descriptors: Programming, Coding, Elementary School Students, Secondary School Students
I?brahim Bozan; Erdal Taslidere – International Journal of Contemporary Educational Research, 2024
Coding tools that use blocks to create programs are popular among kids and play a key role in learning how to code. The effectiveness of the coding courses that are available nowadays depends on how well the tools match the students' needs. The aim of this study is to reveal the impact of digital game design-supported coding education with Scratch…
Descriptors: Academically Gifted, Grade 3, Elementary School Students, Foreign Countries
Sümeyra Akkaya; Anil Erkan – International Journal of Contemporary Educational Research, 2025
Coding means writing down the steps to be followed in order to carry out any operation through computers, using commands step by step. In other words, it is the job of finding a solution to an existing problem by using the language that the computer understands. Thanks to coding education, students are provided with skills such as research,…
Descriptors: Stakeholders, Opinions, Coding, Computer Science Education
Monika Mladenovic; Žana Žanko; Goran Zaharija – Journal of Educational Computing Research, 2024
The use of a pedagogical approach mediated transfer with the bridging method has been successful in facilitating the transitions from block-based to text-based programming languages. Nevertheless, there is a lack of research addressing the impact of this transfer on programming misconceptions during the transition. The way programming concepts are…
Descriptors: Programming, Misconceptions, Teaching Methods, Computer Science Education
Shuhan Zhang; Gary K. W. Wong – Journal of Computer Assisted Learning, 2024
Background: Computational thinking (CT) has emerged as a critical component of 21st-century skills, and increasing effort was seen in exploring the development of CT skills in K-12 students. Despite cumulative research on exploring students' CT acquisition and its influencing factors, learners' development of the skill over time and the underlying…
Descriptors: Individual Differences, Computation, Thinking Skills, Elementary School Students
Matthew S. Taylor; Eileen M. Glavey – Journal of Special Education Technology, 2024
Science, technology, engineering, and mathematics (STEM) curriculum and learning activities may help students learn social-emotional learning (SEL) competencies needed to support independence and community living, as well as 21st-century career development skills. Including robotics and coding curriculum in elementary classrooms can offer all…
Descriptors: Robotics, Coding, Social Emotional Learning, Autism Spectrum Disorders
The Effect of STEM-Based Robotic Coding Education on Primary School Students' Decision-Making Skills
Meryem Meral; Sema Altun Yalçin; Zehra Çakir; Esila Samur – Journal of Theoretical Educational Science, 2024
The aim in this study was to determine the effectiveness of STEM-based robotic coding education for primary school students in terms of their decision-making skills. Mixed method research was conducted. Pretest-posttest control group designs were used in the quantitative phase, and a case study was performed in the qualitative phase of the…
Descriptors: STEM Education, Robotics, Coding, Elementary School Students
Jillian Powers; Susannah Brown; Robert Bogle; Ann Musgrove; Susan Wemette – Journal of Interactive Learning Research, 2024
This mixed-methods study explored the impact of science, technology, engineering, art, and mathematics (STEAM) lessons on elementary students' STEAM knowledge, identities, and attitudes toward STEAM education. The study was conducted at an independent school in South Florida, United States, which employs arts integration pedagogy to serve at-risk…
Descriptors: STEM Education, Art Education, Elementary School Students, Knowledge Level
Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
Isabella Starling-Alves; Mariuche Gomides; Denise O. Ribeiro; Vitor G. Haase; Edward M. Hubbard – Journal of Numerical Cognition, 2024
Learning fractions is essential for academic and daily life success. A critical first step in acquiring fractions is learning to transcode them (e.g., writing ½ when hearing "one half"). However, little is known about how students master fraction transcoding. We addressed this gap by assessing fraction writing in two groups of Brazilian…
Descriptors: Foreign Countries, Fractions, Adult Education, Elementary School Mathematics
Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
Meryem Meral; Sema Altun Yalçin; Zehra Çakir; Esila Samur – International Technology and Education Journal, 2025
The purpose of this study is to investigate the impact of robotic coding activities on elementary school students' metacognitive skills and attitudes towards robotic coding. A mixed-method approach was employed in the research, utilizing a single group pre-and post-test design. The study sample consisted of 20 students enrolled in the fourth grade…
Descriptors: Metacognition, Coding, Elementary School Students, Robotics
Rivka Elkoshi – Music Education Research, 2024
The aim of the study encompasses three primary objectives: (1) To examine the capability of children of varying ages to reproduce increasingly complex rhythms through hand-clapping and drumming; (2) To explore the ability of children of different ages to notate increasingly complex rhythms; and (3) To investigate the impact of age on children's…
Descriptors: Music Education, Music, Difficulty Level, Family Environment
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