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Showing 1 to 15 of 38 results Save | Export
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Chiu-Jung Chen; Pei-Lin Liu – Educational Technology & Society, 2025
This research examined the possibility of using Immersive Virtual Reality (IVR), Content and Language Integrated Learning (CLIL), and Total Physical Response (TPR) as a new method of teaching English as a Foreign Language (EFL) students. This study sought to explore the potential benefits of this integration of methodologies in order to facilitate…
Descriptors: Computer Simulation, Second Language Learning, Teaching Methods, English (Second Language)
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Chan, Yi-Chih – Language, Speech, and Hearing Services in Schools, 2023
Purpose: This study aims to explore the contributions of phonological awareness (PA) and morphological awareness (MA) to the reading comprehension skills of Chinese-speaking children with hearing loss (HL) and examine the possible mediation effect of vocabulary knowledge on the relationships of PA and MA with their reading comprehension. Method:…
Descriptors: Reading Comprehension, Chinese, Metalinguistics, Vocabulary
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Gao, Ya-Ling; Wang, Fei-Yu; Lee, Sy-Ying – Language Teaching Research, 2023
Storytelling is a well-established literary practice in language classrooms. However, approaches influencing its effectiveness and efficiency have rarely been investigated. This study compared the effects of three storytelling approaches on the vocabulary acquisition and response patterns of third-grade students of English as a foreign language…
Descriptors: Story Telling, Vocabulary Development, English (Second Language), Grade 3
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Pei-Lin Liu; Chiu-Jung Chen; Hsiao-Chen Chen – SAGE Open, 2024
This paper proposes a personalized teaching strategy based on Total Physical Response (TPR) to acquire new words. TPR combines target language items with semantically corresponding gestures conducive to learners understanding and memorizing them by repeatedly executing commands from their teachers. One limitation of TPR is that it does not allow…
Descriptors: Foreign Countries, Elementary School Students, Second Language Instruction, Second Language Learning
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Liu, Pei-Lin; Chen, Chiu-Jung – Educational Technology & Society, 2023
This study aimed to examine the effects of an AI-based object detection translation (AI-based ODT) application (app) on EFL students' vocabulary learning. We developed a system that utilized strategies to facilitate learners' vocabulary learning. The app applied dual code theory to present the objects in picture, word, and pronunciation formats.…
Descriptors: Translation, Artificial Intelligence, Computational Linguistics, Computer Software
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Yu-Ju Lan; Mei-Feng Shih; Yu-Ting Hsiao – Educational Technology & Society, 2024
This study aimed to create a game as scaffolding in 3D virtual worlds to enhance linguistic communication skills (LCS) in children with attention deficit hyperactivity disorder (ADHD). Two ADHD children participated in the 17-week study. In 8 of the 17 weeks of the study, they logged in 3D virtual worlds to learn LCS through play twice a week, one…
Descriptors: Computer Games, Language Skills, Communication Skills, Attention Deficit Hyperactivity Disorder
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Ting-Chia Hsu; Ching Chang; Tien-Hsiu Jen – Interactive Learning Environments, 2024
Young learners' vocabulary learning needs interaction with language input when they are engaged in an activity. Given that AI-supported image recognition technologies offer hands-on learning in authentic contexts, and that self-regulated learning (SRL) enables learners to monitor and evaluate their learning when interacting with multi-sensory…
Descriptors: Metacognition, Multisensory Learning, Vocabulary Development, Learning Strategies
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Chen, Chih-Ming; Li, Ming-Chaun; Lin, Mei-Feng – Computer Assisted Language Learning, 2022
This study is aimed to design a novel vocabulary learning mechanism (VLM) in the previously developed video-annotated learning and reviewing system (VALRS) that allows learners to identify unfamiliar or unknown words when listening to the video and generate personalized input enhancement from English subtitles for vocabulary learning. It is…
Descriptors: Video Technology, Captions, English (Second Language), Listening Comprehension
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Koh, Poh Wee; Ku, Yu-Min; Chen, Xi – Reading and Writing: An Interdisciplinary Journal, 2020
How the construct of vocabulary is defined remains unclear although multiple theories have been put forth. In light of the lack of empirical work investigating the dimensionality of vocabulary knowledge in Chinese, the present study investigated the factor structure of Chinese print vocabulary in a sample of 111 Taiwanese children in Grades 1 and…
Descriptors: Foreign Countries, Elementary School Students, Primary Education, Grade 1
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Liu, Yuan-Chen; Huang, Tzu-Hua; Lin, I-Hsuan – Innovation in Language Learning and Teaching, 2023
The aim of this study is to use augmented reality and hands-on activity with phonics cubes to create an augmented reality English learning system named the Rolling Alphabet-AR System to investigate its impact on English learning, flow experience, and English self-efficacy for sixth graders. This study adopted quasi-experimental research on 114…
Descriptors: Alphabets, English (Second Language), Second Language Learning, Phonics
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Lu, Zih-ying; Fan, Sa-hui – English Language Teaching, 2021
This study investigated the influence of focus-on-form task-based language teaching (TBLT) on Taiwanese children's English vocabulary acquisition and retention. Focus-on-form TBLT here refers to instruction in which the teacher and students interact, negotiate, and respond to each other on the subject of a second language (L2) vocabulary. The…
Descriptors: Vocabulary Development, Teaching Methods, Grammar, Task Analysis
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Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
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Lin, Huang-Yao; Tsai, Shu-Chiao – Australasian Journal of Educational Technology, 2021
This study investigated the use of an augmented reality (AR) -supported application called STEMUP to develop mobile English courses on Android and iOS smartphones. It focused on vocabulary and listening and speaking skills, in an initial assessment of the effectiveness of implementing AR-based mobile English courses. The study was conducted with…
Descriptors: Student Attitudes, Undergraduate Students, Elementary School Students, Material Development
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Chen, Jing; Lin, Tzu-Jung; Ku, Yu-Min; Zhang, Jie; O'Connell, Ann – Scientific Studies of Reading, 2018
Concept of word--the awareness of how words differ from nonwords or other linguistic properties--is important to learning to read Chinese because words in Chinese texts are not separated by space, and most characters can be productively compounded with other characters to form new words. The current study examined the effects of reader, word, and…
Descriptors: Vocabulary Development, Reading Comprehension, Chinese, Grade 5
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Beck, Dennis – Journal of Educational Computing Research, 2019
This Special Issue contains some substantially expanded versions of conference papers that were originally presented at the Immersive Learning Research Network's (iLRN) 2018 conference, along with others outside of the conference. iLRN is an international organization of developers, educators, and research professionals collaborating to develop…
Descriptors: Computer Simulation, Teaching Methods, Intellectual Disciplines, Computer Games
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