NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bouck, Emily C.; Long, Holly; Jakubow, Larissa – Journal of Computers in Mathematics and Science Teaching, 2022
Providing mathematics instruction and supporting students with mathematics difficulties, including students with disabilities, at risk for disabilities, or those who struggle with the content, is important and interventions must be designed to occur face-to-face or virtually. Despite limited research on providing mathematical interventions online…
Descriptors: Intervention, Mathematics Instruction, Learning Problems, Distance Education
Peer reviewed Peer reviewed
Direct linkDirect link
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Alexander, Curby; Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra – Journal of Computers in Mathematics and Science Teaching, 2019
Declining academic achievement across U.S. schools, particularly in mathematics and science, has prompted several initiatives to increase the quality of teaching in science, technology, engineering, and mathematics (STEM). The National Science Foundation initiated the Innovative Technology Experiences for Students and Teachers (ITEST) program in…
Descriptors: Educational Technology, Technology Uses in Education, STEM Education, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Heindl, Manuela; Nader, Michael – Journal of Computers in Mathematics and Science Teaching, 2018
The motivation to engage in a task is directly related to its perceived value according to Deci & Ryan (1985). Increasing motivation can lead to a higher enhanced learning achievement for the student. The question is if using digital technologies in inquiry-based learning lessons influences the learners' situationally perceived value of the…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Student Surveys
Peer reviewed Peer reviewed
Direct linkDirect link
Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Khairulanuar, Samsudin; Nazre, Abd Rashid; Jamilah, H.; Sairabanu, Omar Khan; Norasikin, Fabil – Journal of Computers in Mathematics and Science Teaching, 2010
This article reports the findings of an experimental study involving 36 primary school students (16 girls, 20 boys, Mean age = 9.5 years, age range: 8-10 years) in geometrical understanding of 2D and 3D objects. Students were assigned into two experimental groups and one control group based on a stratified random sampling procedure. The first…
Descriptors: Gender Differences, Geometry, Mathematics Instruction, Elementary School Mathematics