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Showing 1 to 15 of 95 results Save | Export
Amber Wright; David MacKay; Stephanie Su – Utah State Board of Education, 2024
The Early Interactive Software Program (EISP) was designed to increase the literacy skills of all students in K-3 through adaptive computer-based literacy software. Eleven software vendors were selected by schools and qualified by the state to provide reading software programs through the EISP in 2023-2024. The vendors used during the school year…
Descriptors: Computer Assisted Instruction, Computer Software, Early Childhood Education, Reading Instruction
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Wood, Eileen; Vica, Cristiana; Gottardo, Alexandra; Iminza, Rose; Kiforo, Enos; Wade, Anne – Oxford Review of Education, 2022
The present study examines experiences of mentor teachers and their teacher colleagues following three days of professional development training for early literacy instruction and a literacy software program (ABRA). Four Kenyan teacher-mentors were interviewed and 34 teachers were surveyed. Training included program specific and curriculum…
Descriptors: Foreign Countries, Literacy Education, Faculty Development, Computer Software
Pilar Cuevas-Ruiz; Luz Rello; Ismael Sanz; Almudena Sevilla – Annenberg Institute for School Reform at Brown University, 2025
Persistent literacy skills deficits hinder educational attainment, limit labour market opportunities, and exacerbate socioeconomic inequalities. This paper evaluates the causal effect of an AI-driven Computer-Assisted Learning (CAL) program implemented by the Government of Madrid, which features personalised, adaptive content and real-time…
Descriptors: Artificial Intelligence, Individualized Instruction, Reading Skills, Equal Education
Laolagi, Laura – ProQuest LLC, 2022
Storytelling is universal and is popular in many cultures where it is a medium people use to preserve their beliefs, social values, wisdom, and cultural experiences as well as transfer them from one generation to another. In American Samoa, over 90% of students are classified as English Language Learners (ELLs) and literacy rates are very low,…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Writing Improvement
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Reagan Mozer; Luke Miratrix; Jackie Eunjung Relyea; James S. Kim – Journal of Educational and Behavioral Statistics, 2024
In a randomized trial that collects text as an outcome, traditional approaches for assessing treatment impact require that each document first be manually coded for constructs of interest by human raters. An impact analysis can then be conducted to compare treatment and control groups, using the hand-coded scores as a measured outcome. This…
Descriptors: Scoring, Evaluation Methods, Writing Evaluation, Comparative Analysis
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Melanie W. Jensen; Peter J. Rich – International Journal of Designs for Learning, 2025
In the teaching of math-fact automaticity, most classroom teachers are unaware of research-based practices such as the use of a controlled response time, the scaffolded teaching of individual math facts, the limiting of exposure to new math facts, the separation of math facts with common operands, and even the definition of automaticity. As a…
Descriptors: Computer Software, Mathematics Instruction, Evidence Based Practice, Scaffolding (Teaching Technique)
Devon M. Christman – ProQuest LLC, 2024
Computer use has become a fact of life, especially for children, many of whom were forced to switch to online learning during the COVID-19 pandemic and resorted to digital hobbies as a safety measure. Further the amount of time children spend on computers, as well as the number of different computer devices that pervade our post-pandemic society…
Descriptors: Computer Software, Computer Use, Information Technology, Cognitive Science
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Xuejing Song; Joonkong Mak; Haowei Chen – SAGE Open, 2025
The integration of artificial intelligence (AI) tools in educational environments presents creative chances to improve mathematics education in elementary schools. This mixed-method study investigates the use of artificial intelligence tools in elementary mathematics classrooms. Complementing qualitative data from semi-structured interviews, the…
Descriptors: Teacher Attitudes, Student Attitudes, Mathematics Instruction, Mathematics Skills
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Sari, Burcu; Takacs, Zsofia K.; Bus, Adriana G. – Journal of Early Childhood Literacy, 2019
The present article provides an overview of the best-selling apps for the age range of 0-8 years under various categories, including 'Kids', 'Books', 'Educational games', 'Family games' and 'Word games' in the two major application stores (Google Play and iTunes App Store) in four economically diverse European countries: Hungary, Turkey, Greece…
Descriptors: Computer Software, Cross Cultural Studies, Books, Educational Games
Dore, Rebecca A.; Logan, Jessica; Lin, Tzu-Jung; Purtell, Kelly M.; Justice, Laura – Grantee Submission, 2020
Media use could be detrimental to children's language and literacy skills because it may displace other language-enhancing activities like shared reading and caregiver-child interactions. Furthermore, the extent to which children use media with adults (joint media engagement), the extent to which they use interactive media (apps/games), and the…
Descriptors: Literacy, Language Acquisition, Parent Child Relationship, Computer Games
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Ekaterina Tour; Marianne Turner; Anne Keary; Khanh-Linh Tran-Dang – Language and Education, 2024
It has been widely recognised that plurilingual pedagogy offers many benefits both for language learning and learning in general. However, in contexts where the linguistic profile of students is diverse, it can still be challenging for teachers to view working with the language resources of their students as feasible. In this article, we discuss…
Descriptors: Multilingualism, Multiple Literacies, Correlation, Teaching Methods
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Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
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Marie-Monique Schaper; Mariana Aki Tamashiro; Rachel Charlotte Smith; Ole Sejer Iversen – ACM Transactions on Computing Education, 2025
As emerging technologies are rapidly advancing as part of our societies and everyday life, it is crucial to include and empower all students in learning about computing and advanced technologies. These include technical capabilities of algorithms, such as the use of AI, that enable novel interactions between humans and their environment and give…
Descriptors: Inclusion, Artificial Intelligence, Student Empowerment, Algorithms
Frances Nebus Bose – ProQuest LLC, 2020
This dissertation research is a longitudinal classroom ethnography in a second-grade classroom in a public Northeastern suburban school. It is a story of surprise for me as researcher, as I discover the multiplicity of how engagement can be conceptualized in this English-medium classroom with emergent bi/multilingual children. As tensions flowed…
Descriptors: Longitudinal Studies, Learner Engagement, Multilingualism, Ethnography
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Lysenko, Larysa; Abrami, Philip C.; Wade, C. Anne – Canadian Journal of Learning and Technology, 2022
This paper explores factors to increase the likelihood that the implementation of ABRACADABRA, a technology-based approach to teaching and learning literacy, endures and expands beyond the initial research. Started as a pilot study in 12 classrooms, the implementation spread to more than 500 primary classrooms over six years in five areas of…
Descriptors: Sustainability, Intervention, Computer Software, Educational Technology
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