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Mari, Emilie; Millon Faure, Karine; Assude, Teresa – International Journal for Technology in Mathematics Education, 2022
In this article, we focus on how spatial knowledge can be articulated with the integration of programmable floor robots in the mathematics classroom. We describe the observation grid we conceived to take into account three distinct dimensions: spatial knowledge, robotics and computer programming. Then, we implement this tool to analyse mathematics…
Descriptors: Programming, Robotics, Elementary School Students, Spatial Ability
Su, Yu-Sheng; Shao, Mingming; Zhao, Li – Journal of Educational Computing Research, 2022
Scratch, a kind of visual programming software, has been widely used in instruction for primary school children. Scratch constructs a digital world for children to design, develop, and create coursework in which their creative thinking is fostered. Different instructional methods have been designed and implemented to stimulate children's creative…
Descriptors: Cognitive Mapping, Creative Thinking, Creativity Tests, Computer Software
Shokeen, Ekta; Katirci, Nihal; Williams-Pierce, Caro; Bonsignore, Elizabeth – Information and Learning Sciences, 2022
Purpose: This study aims to understand children's sketching behavior while they engage in interest-driven design activities. Particularly, the authors examine their information sharing practices and the learning opportunities that may occur when they engage in a sketching activity. Design/methodology/approach: The data collection is based on a…
Descriptors: Freehand Drawing, Learning Processes, Student Behavior, Design
Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language using ScratchJr (CAL-ScratchJr) curriculum, developed by Boston College's DevTech Research Group utilizing the ScratchJr app, impacted second grade students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly…
Descriptors: Coding, Programming Languages, Computer Science Education, School Districts
Min, Sun Hee; Kim, Min Kyeong – International Electronic Journal of Elementary Education, 2020
In this study, we designed and applied physical computing lessons for elementary 6th-grade students based on the software education guidelines in the Korean 2015 Revised National Curriculum (Ministry of Education, 2015a). The participants of this study were ten 6th-grade students of an elementary school in Gyeonggi-do province in Korea. The…
Descriptors: Computer Science Education, Computer Software, Grade 6, Elementary School Students
Dagyar, Miray; Kasalak, Gamze; Sezgin, Evren – World Journal on Educational Technology: Current Issues, 2020
The purpose of this study is to reveal the views of 4th grade primary school students about mobile programming education. Data were collected by using interview, metaphor and student drawings under qualitative research method. Among the 135 students who participated in the mobile programming education, 24 fourth grade primary school students who…
Descriptors: Elementary School Students, Grade 4, Children, Positive Attitudes
Faria, Cláudia; Guilherme, Elsa; Pintassilgo, Joaquim; Mogarro, Maria João; Pinho, Ana Sofia; Baptista, Mónica; Chagas, Isabel; Galvão, Cecília – Digital Education Review, 2019
In this paper we present an evaluation of an App for mobile devices, 'Roteiro dos Descobrimentos', as an educational digital resource for primary school students. The study involved the participation of 131 students and eight teachers. Data were collected from participant observation, students' questionnaires and interviews to students and…
Descriptors: Computer Software, Elementary School Students, Telecommunications, Handheld Devices
Ng, Oi-Lam; Chan, To – British Journal of Educational Technology, 2019
The recent and popular "Maker" movement worldwide has revived conversations about creativity, hands-on "Making," arts and design, humans with tools and digital experiences beyond the flat-screen. However, such conversation mainly revolved outside the realm of formal education. This article presents two learning tasks, one in…
Descriptors: STEM Education, Teaching Methods, Video Technology, Teacher Attitudes
Babb, Salena; Gormley, Jessica; McNaughton, David; Light, Janice – Journal of Special Education Technology, 2019
Adolescents with autism spectrum disorder (ASD) often require support both for learning new skills and for communication. This study used a multiple baseline across activities design to evaluate the effect of videos with integrated visual scene displays (video VSDs), presented using a tablet-based app, on the percentage of steps completed…
Descriptors: Adolescents, Autism, Pervasive Developmental Disorders, Video Technology
Kendeou, Panayiota; McMaster, Kristen L; Butterfuss, Reese; Kim, Jasmine; Bresina, Britta; Wagner, Kyle – Grantee Submission, 2019
We present an integrated theoretical framework guiding the use of visual narratives in educational settings. We focus specifically on the use of static and dynamic visual narratives to teach and assess inference skills in young children and discuss evidence to support the efficacy of this approach. In doing so, first we review the basis of the…
Descriptors: Inferences, Language Processing, Feedback (Response), Visual Aids
D'Amico, Antonella – International Journal of Emotional Education, 2018
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
Descriptors: Emotional Intelligence, Educational Technology, Technology Uses in Education, Multimedia Instruction
Rodriguez, Purificacion; Lago, M. Oliva; Enesco, Ileana; Guerrero, Silvia – Journal of Experimental Child Psychology, 2013
In this study, the development of comprehension of essential and nonessential aspects of counting is examined in children ranging from 5 to 8 years of age. Essential aspects, such as logical rules, and nonessential aspects, including conventional rules, were studied. To address this, we created a computer program in which children watched counting…
Descriptors: Elementary School Students, Computer Software, Computation, Comprehension
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
Davies, Daniel John; Collier, Christopher; Howe, Alan – Research in Science & Technological Education, 2012
Background: This article reports on an evaluation study of a project seeking to develop the use of position-linked datalogging with primary pupils in environmental science contexts. Purpose: The study sought to find out the extent to which the project had developed: (1) participant teachers' confidence in using datalogging as an everyday part of…
Descriptors: Foreign Countries, Inquiry, Elementary School Students, Skill Development
Ayres, Kevin M.; Maguire, Amy; McClimon, Desiree – Education and Training in Developmental Disabilities, 2009
Three elementary aged students with autism participated in an evaluation of computer based video instruction that targeted functional life skills. The effects of the software were analyzed in the context of a multiple probe design across and replicated across participants. This study represents a departure from more traditional video based…
Descriptors: Autism, Computer Assisted Instruction, Teaching Methods, Educational Technology
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