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Weizhu Luo; Rongzhi Li – Discover Education, 2024
Traditional table tennis physical education teaching often involves repetitive mechanical motion exercises. Such training can gradually diminish elementary students' motivation during the learning process. Learning motivation plays a crucial role in sports, and teaching methods based on the ARCS motivation model can effectively enhance students'…
Descriptors: Athletics, Motivation Techniques, Learning Motivation, Student Attitudes
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Nuic, Ines; Glažar, Saša Aleksej – EURASIA Journal of Mathematics, Science and Technology Education, 2020
E-learning strategies for the teaching unit Structure and States of Matter were developed. Students' achievements and the percentages of misconceptions were compared between experimental groups taught using web-based learning material (WBLM) used as homework after conventional teaching at school (EG1), and at school settings (EG2) with the control…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Science, Science Instruction
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Huang, Chester S. J.; Yang, Stephen J. H.; Chiang, Tosti H. C.; Su, Addison Y. S. – Educational Technology & Society, 2016
This study developed a 5-step vocabulary learning (FSVL) strategy and a mobile learning tool in a situational English vocabulary learning environment and assessed their effects on the learning motivation and performance of English as a foreign language (EFL) students in a situational English vocabulary learning environment. Overall, 80 EFL…
Descriptors: Vocabulary Development, Telecommunications, Learning Motivation, Handheld Devices
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Chu, Hui-Chun; Chang, Shao-Chen – Educational Technology Research and Development, 2014
Although educational computer games have been recognized as being a promising approach, previous studies have indicated that, without supportive models, students might only show temporary interest during the game-based learning process, and their learning performance is often not as good as expected. Therefore, in this paper, a two-tier test…
Descriptors: Educational Technology, Computer Games, Educational Games, Program Effectiveness
Wang, Chang-hwa; Chen, Cheng-ping – International Association for Development of the Information Society, 2013
Social media use has become increasingly embedded in everyday life. Among various social media, Facebook is a highly interactive virtual social communication tool and it has become increasingly popular on college campuses. Research results have indicated that Facebook could be an effective platform for informal learning. However, most of current…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Second Language Learning
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Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
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Etherington, Matthew – Australian Journal of Teacher Education, 2008
This paper begins as an initial rejoinder to the ideas expressed by Ross (2000) in The Promise and Perils of E-Learning: A critical look at the new technology. In his article, Ross supports the traditional practices of pedagogy at the primary school level--face-to-face pedagogy--and then critiques what he describes as a "fetishisation"…
Descriptors: Electronic Learning, Elementary School Students, Teaching Methods, Criticism