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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Sturm, Ryan M. – ProQuest LLC, 2019
Social studies instructional experts have called for a move from a knowledge-based curriculum to conceptually-driven inquiry, though tools for educators in meeting this challenge are lacking. Simulations are potentially a powerful inquiry tool to transform students' ways of seeing the world through realistic interactions with complex social…
Descriptors: Educational Games, Social Studies, Inquiry, Active Learning
Cunningham, Christine M.; Kelly, Gregory J. – Journal of Pre-College Engineering Education Research, 2022
In this paper, we address the societally important issue of developing a more equitable approach to preK-12 engineering education. Our primary emphasis is on K-8 grades--a time when first impressions of engineering may be developed. Calls for increased participation by all students, including those who have been historically marginalized, motivate…
Descriptors: Models, Equal Education, Engineering Education, Kindergarten
Johnson, Carla C., Ed.; Walton, Janet B., Ed.; Peters-Burton, Erin E., Ed. – NSTA Press, 2019
What if you could challenge your second graders to design an outdoor STEM classroom with a butterfly garden, birdbath, and sundial? With this volume in the "STEM Road Map Curriculum Series," you can! "Investigating Environmental Changes" outlines a journey that will steer your students toward authentic problem solving while…
Descriptors: STEM Education, Elementary School Students, Teaching Methods, Outdoor Education