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Oona Piipponen; Liisa Karlsson; Ritva Kantelinen – Journal of Multilingual and Multicultural Development, 2024
This paper describes the process of developing classroom culture that promotes reciprocal intercultural encountering in the primary school. Storycrafting, an oral storytelling method used for democratic encounters between participants, was used to connect classes in Scotland, Finland and Belgium over three cycles of design-based research.…
Descriptors: Classroom Environment, Intercultural Communication, Story Telling, Elementary School Students
de Oliveira, Luciana C.; Jones, Loren; Smith, Sharon L. – International Journal of Bilingual Education and Bilingualism, 2023
Many educators are tasked with the dual responsibility of facilitating emergent to advanced bilingual students' (EABs) content learning, while also simultaneously supporting students' ongoing literacy and language development. One pedagogical tool that has garnered growing attention in recent decades is the teaching-learning cycle (TLC). This…
Descriptors: Elementary School Students, Grade 1, Scaffolding (Teaching Technique), Bilingual Students
Anna Katarina Fletcher – Educational Review, 2024
Student agency in the form of students' active involvement in developing self-regulated learning skills by setting goals, monitoring, and adjusting their own learning process, is increasingly recognised as a key component of classroom self-assessment among researchers. The purpose of this article is to offer a conceptual and practical framework…
Descriptors: Personal Autonomy, Independent Study, Self Evaluation (Individuals), Competence
Romero, Margarida; Barma, Sylvie – Canadian Journal of Learning and Technology, 2022
Problem-solving activities have been studied from a diversity of epistemological perspectives. In problem-solving activities, the initial tensions of a problematic situation led to a cognitive dissonance between conflicting motives and instruments to reach the activity goal. We analyze problem-solving in the continuation of Sannino and Laitinen's…
Descriptors: Problem Solving, Stimuli, Stimulation, Decision Making
Shaoyu Hu – Interactive Learning Environments, 2023
The work aims at improving Chinese music lessons using multimedia technologies. In this regard, the authors applied some testing methods, as well as statistical calculations. The research process involved 160 Chinese school and university students. The test results showed that the main percentage of the respondents had an average level of…
Descriptors: Foreign Countries, College Freshmen, Music Education, Elementary School Students
Qu, Jing Ru; Fok, Ping Kwan – International Journal of Technology and Design Education, 2022
This research focuses on student-robot interaction in the learning environment of robotics education (RE) and attempts to explore how it cultivates students' computational thinking (CT). Different from child-robot interactions as investigated in the social robot field, student-robot (S-R) interactions focus mainly on the process of interaction…
Descriptors: Robotics, Teaching Methods, Student Role, Thinking Skills
Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Radecki, Andrzej; Bujacz, Michal; Skulimowski, Piotr; Strumillo, Pawel – British Journal of Educational Technology, 2020
The paper presents an application for interactive sonification of images intended for use on mobile devices in education of blind children at elementary school level. The paper proposes novel sonification algorithms for converting colour and grayscale images into sound. The blind user can interactively explore image content through multi-touch…
Descriptors: Children, Visual Impairments, Educational Games, Elementary School Students
Shi, Guimin; Yang, Sheng; Liu, Changyong; Meng, Shimin; Luo, Zhiming; Li, Shaozi – International Journal of Distance Education Technologies, 2020
In this article, a cognitive framework for observing learning activities based on human-computer coupling is proposed. The observation is based on the vectorization of a learning situation along with human-computer interaction factors. An evolutionary high-dimensional topology of learning cognitive flow is introduced for human-computer…
Descriptors: Learning Processes, Observation, Cognitive Structures, Interaction
Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
Järvenoja, Hanna; Järvelä, Sanna; Törmänen, Tiina; Näykki, Piia; Malmberg, Jonna; Kurki, Kristiina; Mykkänen, Arttu; Isohätälä, Jaana – Frontline Learning Research, 2018
This paper describes our research approach in which we have focused on situational and contextual variations in motivation and emotion regulation to better understand its role, appearance and function in collaborative learning situations. We have used research designs that employ process-oriented measures combined with subjective interpretations…
Descriptors: Student Motivation, Emotional Response, Self Control, Learning Processes
Kupers, Elisa; Lehmann-Wermser, Andreas; McPherson, Gary; van Geert, Paul – Review of Educational Research, 2019
Within education, the importance of creativity is recognized as an essential 21st-century skill. Based on this premise, the first aim of this article is to provide a theoretical integration through the development of a framework based on the principles of complex dynamic systems theory, which describes and explains children's creativity. This…
Descriptors: Children, Creativity, Child Development, Student Development
Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
Tanner, Marie; Sahlström, Fritjof – Discourse Processes: A Multidisciplinary Journal, 2018
Despite a seemingly fragmented interactional context, teachers and students in classrooms routinely manage to co-construct coherent, inter-related, and individually adapted learning trajectories distributed over days and weeks. The aim of this article is to explore with what interactional resources progressivity is accomplished in learning…
Descriptors: Epistemology, Learning Processes, Discourse Analysis, Connected Discourse
Kern, Friederike; Ohlhus, Sören – Classroom Discourse, 2017
Fluency plays an important and largely unreflected role as a diagnostic tool in learning interactions. In our paper, we present a case study of videographed remedial lessons in mathematics, addressing the question of how useful the concept of fluency is for a description of learning as an observable and accountable interactive process. The concept…
Descriptors: Semiotics, Learning Processes, Language Fluency, Case Studies