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Marja-Leena Rönkkö; Juli-Anna Aerila; Tuula Stenius – Design and Technology Education, 2025
This study explores humour's role in a holistic craft process when 7-8-year-olds design personalised soft toys. Humour enhances learning environments by fostering joy, belonging and a positive atmosphere, acting as a motivational tool in experiential and arts-based learning. The study aims to answer the following questions: (1) What are the…
Descriptors: Humor, Toys, Handicrafts, Young Children
Álvaro Nolla; Ángela Ibiricu; Angélica Benito – International Journal for Technology in Mathematics Education, 2024
In this paper we present a collaborative 3D modeling and printing experience within a Project Based Learning (PBL) activity, carried out with two different groups of participants: pre-service teachers at the Universidad Autónoma de Madrid (Spain), and school students of Primary and Secondary level taking part in an extra-curricular activity.…
Descriptors: Cooperative Learning, Printing, Computer Peripherals, Educational Technology
Çelik, Ahmet; Özdemir, Selçuk – International Journal of Technology and Design Education, 2020
This study aims at alternatively assessing the 3D-printed prototype performances showed by young pupils during tinkering activities, as well as developing an instructional rubric that can be evaluated in line with the requirements of tinkering learning. In this direction, a draft rubric has been created by literature review and 3D product…
Descriptors: Scoring Rubrics, Computer Peripherals, Student Evaluation, Creative Activities
Avinal, Merve; Aydin, Abdullah – Journal of Turkish Science Education, 2022
The aim of this study is to investigate the effectiveness of the activities designed with 3D printing technology on the teaching of the sixth-grade systems in our body unit and to determine the views of students on this technology. In this study, a mixed research design in which quantitative and qualitative research methods are used together was…
Descriptors: Learning Activities, Science Education, Printing, Computer Peripherals
Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
Mendez, James; Baird, Kate; Patino, Greicy – Science and Children, 2019
Picture this: a PhD chemist, PhD science educator, and a preservice Latina elementary educator walk into an aftercare program for primary and intermediate students from a rural school. These students are identified as low income and at risk and therefore eligible to participate in this school-provided aftercare. While across the state, these same…
Descriptors: Science Instruction, After School Programs, Low Income Students, At Risk Students
Lewis, Barbara A. – Free Spirit Publishing, 2010
Kids of any age can learn the basics of good character and figure out what they stand for. This leader's guide is a companion to the children's book, "What Do You Stand For? For Kids". The 11 lessons on the CD-ROM provide a complete course for kids on caring, citizenship, cooperation, fairness, forgiveness, honesty, relationships, respect,…
Descriptors: Educational Technology, Computer Peripherals, Reprography, Teaching Guides