Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Elementary School Students | 3 |
Learning Processes | 3 |
Toys | 3 |
Action Research | 1 |
Active Learning | 1 |
Animals | 1 |
Animation | 1 |
Attention | 1 |
Blended Learning | 1 |
Case Studies | 1 |
Children | 1 |
More ▼ |
Author
Chen, Zhi-Hong | 1 |
Girmen, Pinar | 1 |
Kaya, Mehmet Fatih | 1 |
Sirinterlikci, Aleea L. | 1 |
Sirinterlikci, Arif | 1 |
Wang, Sheng-Chun | 1 |
Zane, Linda | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
Elementary Education | 3 |
Elementary Secondary Education | 1 |
Grade 4 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
Taiwan | 1 |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
Girmen, Pinar; Kaya, Mehmet Fatih – International Journal of Instruction, 2019
The purpose of this research is to enrich the process of developing the basic language skills of 4th grade students with digital story activities and games based on the Flipped Classroom Model (FCM). This study was conducted with 4th grade students in a Turkish course. It was based on action research. The Turkish courses were prepared according to…
Descriptors: Blended Learning, Turkish, Teaching Methods, Learning Processes
Sirinterlikci, Arif; Zane, Linda; Sirinterlikci, Aleea L. – Journal of Technology Studies, 2009
This article presents an initiative that is based on active learning pedagogy by engaging elementary and middle school students in the toy design and development field. The case study presented in this article is about student learning experiences during their participation in the TOYchallenge National Toy Design Competition. Students followed the…
Descriptors: Middle School Students, Active Learning, Toys, Cognitive Processes