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Humphrey, Neil; Hennessey, Alexandra; Ashworth, Emma; Frearson, Kirsty; Black, Louise; Petersen, Kim; Wo, Lawrence; Panayiotou, Margarita; Lendrum, Ann; Wigelsworth, Michael; Birchinall, Liz; Squires, Garry; Pampaka, Maria – Education Endowment Foundation, 2018
The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to to improve pupil behaviour with the following core elements: classroom rules, team membership, monitoring of behaviour, and positive reinforcement (rewards). While it is primarily used with children in primary schools, it can also be implemented in early…
Descriptors: Student Behavior, Behavior Modification, Intervention, Games
Gold, Lisa Danielle – ProQuest LLC, 2013
The purpose of this study was to test the effects of a peer-yoked contingency on the induction of observational performance, observational acquisition, and the Naming capability. In Experiment I, three male kindergarten and first grade students diagnosed with disabilities were selected as target participants because they had the listener component…
Descriptors: Observation, Naming, Kindergarten, Grade 1
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Hett, Geoffrey G. – Canadian Journal of Education, 1981
Summarizes the immediate and long-range effects of two classroom treatment programs on the academic achievement and nonattending behaviors of elementary school boys. Compares the teacher-training method and the direct intervention method of implementing management strategies in regular classroom settings. (SB)
Descriptors: Academic Achievement, Attention, Attention Control, Behavior Change