Descriptor
Computer Games | 1 |
Computer Uses in Education | 1 |
Decision Making Skills | 1 |
Elementary Education | 1 |
Elementary School Students | 1 |
Game Theory | 1 |
Intermediate Grades | 1 |
Microcomputers | 1 |
Programming | 1 |
World History | 1 |
Source
Teaching PreK-8 | 1 |
Author
Thorp, Carmany | 1 |
Publication Type
Journal Articles | 1 |
Reports - Descriptive | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Thorp, Carmany – Teaching PreK-8, 1995
Describes student use of Hyperstudio computer software to create history adventure games. History came alive while students learned efficient writing skills; learned to understand and manipulate cause, effect choice and consequence; and learned to incorporate succinct locational, climatic, and historical detail. (ET)
Descriptors: Computer Games, Computer Uses in Education, Decision Making Skills, Elementary Education