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Showing 1 to 15 of 27 results Save | Export
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Shuhan Zhang; Gary K. W. Wong – Journal of Computer Assisted Learning, 2024
Background: Computational thinking (CT) has emerged as a critical component of 21st-century skills, and increasing effort was seen in exploring the development of CT skills in K-12 students. Despite cumulative research on exploring students' CT acquisition and its influencing factors, learners' development of the skill over time and the underlying…
Descriptors: Individual Differences, Computation, Thinking Skills, Elementary School Students
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Dag, Funda; Sumuer, Evren; Durdu, Levent – Journal of Computer Assisted Learning, 2023
Background: Today, computational thinking (CT), which is considered to be a form of literacy, has taken its place in the ICT curriculum of many countries at the K-12 level. Therefore, there is a need for more evidence with regards to a theoretical and practical understanding of CT skills' development of K-12 students. Objectives: The purpose of…
Descriptors: Computation, Thinking Skills, Elementary School Students, Student Improvement
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Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
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Pakman, Aylin; Pakman, Nabi; Samur, Yavuz – Turkish Online Journal of Educational Technology - TOJET, 2023
This study is important because it deals with 21st century skills and current techniques in the field of educational technology and the studies in this field are limited in the literature. The purpose of this study is to determine the effects of coding, robotics, 3D design and game design education on problem solving and reflective thinking skills…
Descriptors: 21st Century Skills, Coding, Robotics, Design
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Qing Li; Mahnaz Moallem; Jeremy Boettinger; Qijie Cai; Michael Levi – Educational Technology Research and Development, 2025
Aiming to promote equity in computing, this study proposes an educational model that offers an alternative approach to inspire K-12 students to become interested in CS and develop their computational thinking (CT) skills. It also examines the experience of marginalized students during the COVID pandemic in a learning environment grounded in the…
Descriptors: Equal Education, Student Experience, COVID-19, Pandemics
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Buyukkarci, Aysegul; Taslidere, Erdal – Journal of Educational Technology, 2021
Coding education has been offered to primary school students due to certain reasons: (1) coding improves students' problem solving and creative thinking skills; and (2) it has high visual-quality and easy-to-use block-based tools. In this study, the effects of coding education on 4th grade students' self-efficacy and scratch coding achievement…
Descriptors: Computer Science Education, Programming Languages, Coding, Thinking Skills
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Knight, Victoria F.; Wright, John; DeFreese, Andrea – Journal of Autism and Developmental Disorders, 2019
Research on teaching STEM, especially in the areas of teaching coding for students with ASD, is lacking. The purpose of the current study was to evaluate the effects of using model-lead-test to teach an elementary-aged student with ASD and severe problem behavior the following dependent variables: (a) calibrating the robot; (b) drawing tracks for…
Descriptors: Robotics, Coding, Students with Disabilities, Autism
Allison Master; Daijiazi Tang; Desiree Forsythe; Taylor M. Alexander; Sapna Cheryan; Andrew N. Meltzoff – Grantee Submission, 2023
Learning coding during early childhood is an effective way for children to practice computational thinking. Aspects of children's motivation can increase the likelihood that children approach computational thinking activities with enthusiasm and deep engagement. Gender inequities may interfere with children's readiness to take advantage of…
Descriptors: Coding, Gender Differences, Equal Education, Computer Science Education
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Zhanxia Yang; Patricia Moore Shaffer; Courtney Hagan; Parastu Dubash; Marina Bers – Grantee Submission, 2023
The aim of this study was to explore how the Coding as Another Language using ScratchJr (CAL-ScratchJr) curriculum, developed by Boston College's DevTech Research Group utilizing the ScratchJr app, impacted second grade students' computational thinking, coding skills, and reading comprehension. To accomplish this, the research team randomly…
Descriptors: Coding, Programming Languages, Computer Science Education, School Districts
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Hurley, Craig; Musselwhite, Dorothy; Wesolowski, Brian C. – Research and Issues in Music Education, 2018
Aural preparation is operationally defined as hearing, performing, decoding, and creating rhythms or pitches aurally prior to the introduction of music notation. The purpose of this study was to explore the effect of aural preparation on second grade students' music literacy rhythm skills (i.e. reading, performing, and dictation). The research…
Descriptors: Grade 2, Elementary School Students, Music Education, Musical Composition
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Tran, Yune – Journal of Educational Computing Research, 2019
The Computer Science Teachers Association has asserted that computational thinking equips students with essential critical thinking which allows them to conceptualize, analyze, and solve more complex problems. These skills are applicable to all content area as students learn to use strategies, ideas, and technological practices more effectively as…
Descriptors: Equal Education, Elementary School Students, Pretests Posttests, Computer Science Education
Maxlow, James Richard – ProQuest LLC, 2015
This study investigated the potential development and use of historical empathy in sixth-grade students while using the colonial-era historical education game "Mission US" and its associated learning activities. A collective case study was developed to describe and interpret students' experiences. The gathered data included the students'…
Descriptors: Elementary School Students, Grade 6, History Instruction, Empathy
Project Tomorrow, 2018
A key finding from the Speak Up Research Project findings is the increasing use of digital content, tools, and resources in the classroom to level the in-school playing field and empower the acquisition of those new skills by all students. Significant within this environment today is a seemingly universal agreement about the value of students…
Descriptors: Educational Technology, Technology Uses in Education, Coding, Programming
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Farias, Cláudio Filipe; Mesquita, Isabel Ribeiro; Hastie, Peter A. – Journal of Teaching in Physical Education, 2015
The impact of a hybrid Sport Education-Invasion Games Competence Model (IGCM) unit of instruction on students' game performance and game understanding in soccer was examined in this study. Pre- and posttest measures were collected from one fifth grade class of students (n = 24, mean age 10.3) residing in Portugal during a 17-lesson unit of…
Descriptors: Physical Education, Athletics, Pretests Posttests, Grade 5
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Kragler, Sherry; Martin, Linda; Schreier, Virginia – Reading Psychology, 2015
In this three-year study, the authors examined the reading strategy use of 16 primary-grade students as they read fiction and expository text. The students (9 boys and 7 girls) represented low, average, and above-average readers. Structured interviews and observational data were collected each year as they progressed from first to third grade.…
Descriptors: Reading Instruction, Reading Strategies, Elementary School Students, Reading Skills
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