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Showing 1 to 15 of 39 results Save | Export
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Adijaya, Made Aryawan; Widiana, I Wayan; Agung Parwata, I Gusti Lanang; Suwela Antara, I Gede Wahyu – International Journal of Educational Methodology, 2023
The implementation of learning activities in schools has not provided opportunities or encouragement for students in developing their procedural knowledge. This research aimed to test the effectiveness of developing Bloom's Taxonomy revision-oriented learning activities to grade IV elementary learners' procedural knowledge capabilities and…
Descriptors: Taxonomy, Learning Activities, Elementary School Students, Grade 6
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Lim Seong Pek; Hafizah Kusnek Khusni; Fatin Syamilah Che Yob; Najimi Najiha Mohd Zaid; Khairul Firdaus Ne’matullah; Rita Wong Mee Mee; Nur Syafiqah Saiful Azli – Journal of Education and Learning (EduLearn), 2024
The rapid advancement of technology in recent years has brought about profound changes in every aspect of our lives. Such technological advancement has impacted children in a digital age where technology permeates every facet of their existence, from education to entertainment and communication to socialization. The younger generations today…
Descriptors: Literacy, Skill Development, Informal Education, Literature Reviews
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Yun Dai – Education and Information Technologies, 2025
There is a growing consensus that AI literacy requires a holistic lens, including not only technical knowledge and skills but also social and ethical considerations. Yet, providing holistic AI education for upper-primary students remains challenging due to the abstract and complex nature of AI and a lack of pedagogical experiences in schools.…
Descriptors: Integrated Activities, Holistic Approach, Artificial Intelligence, Computer Science Education
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Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
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C. Florou; G. Stamoulis; A. Xenakis; A. Plageras – Education and Information Technologies, 2025
This study focuses on students' self-assessment during their learning process related to computer programming concepts, taking into account challenges and obstacles both teachers and students face, with the aim to contribute to the development of guiding principles and practices and enhance the teaching process of computer programming in primary…
Descriptors: Teacher Role, Self Evaluation (Individuals), Computer Science Education, Programming
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Anna Katarina Fletcher – Educational Review, 2024
Student agency in the form of students' active involvement in developing self-regulated learning skills by setting goals, monitoring, and adjusting their own learning process, is increasingly recognised as a key component of classroom self-assessment among researchers. The purpose of this article is to offer a conceptual and practical framework…
Descriptors: Personal Autonomy, Independent Study, Self Evaluation (Individuals), Competence
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Meishar-Tal, Hagit; Kesler, Avital – Interactive Learning Environments, 2023
This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating…
Descriptors: Elementary School Students, Grade 4, Learning Problems, Computer Games
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Kong, Siu-Cheung – Education and Information Technologies, 2022
The ability to formulate problems is an important part of computational thinking (CT) development for nurturing creative problem solvers. However, problem formulation is inadequately addressed in primary school education. This study aimed to investigate the problem formulation processes of primary school students. Students from eight winning teams…
Descriptors: Foreign Countries, Elementary School Students, Computation, Thinking Skills
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Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students
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Qu, Jing Ru; Fok, Ping Kwan – International Journal of Technology and Design Education, 2022
This research focuses on student-robot interaction in the learning environment of robotics education (RE) and attempts to explore how it cultivates students' computational thinking (CT). Different from child-robot interactions as investigated in the social robot field, student-robot (S-R) interactions focus mainly on the process of interaction…
Descriptors: Robotics, Teaching Methods, Student Role, Thinking Skills
W. Christopher Brandt – National Center for the Improvement of Educational Assessment, 2024
Student agency--the ability to exercise control over one's own thought processes, motivation, and action--is a central skill in today's information age. As technology continues to accelerate learning expectations and change, it is essential that one can make independent decisions, self-regulate, and adapt to complex, changing environments. The…
Descriptors: Elementary School Students, Secondary School Students, Student Empowerment, Student Development
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Shokeen, Ekta; Katirci, Nihal; Williams-Pierce, Caro; Bonsignore, Elizabeth – Information and Learning Sciences, 2022
Purpose: This study aims to understand children's sketching behavior while they engage in interest-driven design activities. Particularly, the authors examine their information sharing practices and the learning opportunities that may occur when they engage in a sketching activity. Design/methodology/approach: The data collection is based on a…
Descriptors: Freehand Drawing, Learning Processes, Student Behavior, Design
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Seidu Sofo; Emmanuel Thompson; Eugene F. Asola – International Society for Technology, Education, and Science, 2023
The study aimed to examine the important predictors of Ghanaian classroom Diploma in Basic Education teacher trainees' growth mindset toward student learning. Participants included a purposive sample of 328 (177 male and 151 female) second- and third-year teacher trainees in one college of education in the northern part of Ghana. The predictor…
Descriptors: Predictor Variables, Teacher Education Programs, Foreign Countries, Learning Processes
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Tsortanidou, Xanthippi; Daradoumis, Thanasis; Barberá, Elena – Early Child Development and Care, 2021
The purpose of this pilot study is to identify how Waldorf-inspired imaginative teaching methods, and low-technology prototyping promote New Media Literacies (NMLs) development at upper elementary school students. Particularly, the aim is twofold: firstly, to test the feasibility of the research design and validate the research instruments;…
Descriptors: Teaching Methods, Imagination, Learning Processes, Skill Development
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Forbes, Anne; Falloon, Garry; Stevenson, Michael; Hatzigianni, Maria; Bower, Matt – Early Education and Development, 2021
Research Findings: This study was undertaken to investigate learning processes and outcomes from using 3D design and printing technologies with children aged 5-8 years, in three schools in a metropolitan city in Australia. Data were collected from five sources (teacher interviews, surveys, journals; student interviews; and iPad screen recordings)…
Descriptors: STEM Education, Technology Uses in Education, Foreign Countries, Elementary School Students
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