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Emmanuel Fokides; Georgia Lagopati – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This review's main objective was to examine the existing literature on the use of 3D printers in primary education, covering students aged six to twelve across general, special, and inclusive educational environments. Background: A review of the literature indicated a significant oversight -- prior reviews insufficiently distinguish…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Elementary School Students
W. Christopher Brandt – National Center for the Improvement of Educational Assessment, 2024
Student agency--the ability to exercise control over one's own thought processes, motivation, and action--is a central skill in today's information age. As technology continues to accelerate learning expectations and change, it is essential that one can make independent decisions, self-regulate, and adapt to complex, changing environments. The…
Descriptors: Elementary School Students, Secondary School Students, Student Empowerment, Student Development
Dilmen, Irem; Atalay, Nurhan – Journal of Science Learning, 2021
This study investigates augmented reality (AR) applications on 21st-century skills and basic skills of elementary school students. The research method is determined as a mixed method. The sample group of the research consisted of 62 randomly selected elementary school 4th-grade students. In the experimental group, courses were taught using AR, and…
Descriptors: Instructional Effectiveness, Science Instruction, Simulated Environment, Technology Integration
Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
Churchill, Natalia – Educational Media International, 2020
Developing digital literacy skills is essential for 21st century learning, working and living. Emerging mobile technologies provide affordances that can be leveraged to advance these skills in a school educational setting. Digital literacy in the context of this paper encompasses media literacy, visual literacy, technology tools literacy and…
Descriptors: Technological Literacy, Media Literacy, Visual Literacy, Handheld Devices
Knorr, Nancy; Berkling, Kay – Research-publishing.net, 2020
iRead is an EU Project involving literacy games in Spanish, German, Greek, and English for L1 and L2 acquisition. Content is selected dynamically from a large database using linguistic rules based on the player profile. The teacher can view pupils' progress based on automated game sequences or assign games manually. This project strives to…
Descriptors: Student Attitudes, Teacher Attitudes, Elementary School Teachers, Elementary School Students
Usengül, Leyla; Bahçeci, Ferhat – World Journal of Education, 2020
Today, the essential skills and characteristics of individuals change within the frame of changing needs. The acquisition of these skills to individuals is not sufficient with traditional education and difficulties are experienced in adapting to the age. While gaining 21st century skills, conducting interdisciplinary studies is becoming importance…
Descriptors: Technology Integration, Instructional Effectiveness, Thinking Skills, Skill Development
Ok, Min Wook; Haggerty, Natalie; Whaley, Angeline – Reading & Writing Quarterly, 2021
This single case design study examined the effects of video modeling (VM) using an augmented reality iPad application on improving phonics skills of first-grade students who struggle with reading. Results indicated that all students made significant growth in their phonics performance and maintained the intervention gains for 5 weeks following the…
Descriptors: Instructional Effectiveness, Reading Instruction, Direct Instruction, Video Technology
Törmälä, Virva – Design and Technology Education, 2021
The Finnish National Core Curriculum (NCC), which took effect at the primary school level in autumn 2016, includes ICT competence for all school grades, and encourages pupils to document their working processes in crafts. However, the literature provides evidence of the barriers faced by teachers in integrating information and communication…
Descriptors: Portfolios (Background Materials), Multimedia Materials, Technology Integration, Handicrafts
Carr, Jennie M.; Kruggel, John – Journal of International Social Studies, 2020
Instructional technology has been found to have a positive impact on many aspects of the academic experience, including student engagement, interest, student voice, and achievement. The aim of this study was to explore an elementary teacher's perceptions of the use of Flipgrid when teaching economics concepts using the C3 Framework. A qualitative…
Descriptors: Economics Education, Elementary School Teachers, Teacher Attitudes, Elementary School Students
Pennington, Robert C.; Mohammad, Marta; Mims, Pamela J.; Muharib, Reem – Education and Training in Autism and Developmental Disabilities, 2020
In the current study, we employed a concurrent multiple probe across participants design to examine the effects of an intervention package (i.e., response prompting, frames, technology) on sentence writing for three participants, ages 10-12, with intellectual and developmental disabilities (IDD). Specifically, we taught participants to write…
Descriptors: Technology Integration, Writing Instruction, Instructional Effectiveness, Writing Skills
Casler-Failing, Shelli L. – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2018
This paper describes a unit designed to promote the development of narrative writing skills among 5th grade students through the use of LEGO robotics. Over the course of four, two and one-half hour sessions (one day per week for four consecutive weeks), the students learned how to construct and program robots, write and present a proposal to…
Descriptors: Robotics, Technology Integration, Elementary School Students, Grade 5
Winthrop, Rebecca; Ziegler, Lauren; Handa, Rhea; Fakoya, Foluyinka – Center for Universal Education at The Brookings Institution, 2019
Humans are born with the natural ability to gain skills through play. Children learn about social norms, roles and responsibilities, and language through curiosity-driven, playful interactions and activities. Learning through play harnesses the power of children's imagination and inspires active engagement with the material. The Center for…
Descriptors: Play, Academic Achievement, Educational Innovation, Student Centered Learning
Noroozi, Omid, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
Education, science, and technology disciplines are closely and extensively connected in all formats and levels. The outbreak of COVID-19 has further squeezed this interconnection where the delivery of education in different scientific fields of studies at all education levels is almost impossible without the presence of technology. Today, there is…
Descriptors: Education, Sciences, Technology, COVID-19
Oliver, Kevin M.; Cook, Michael P.; Wiseman, Angela – Journal of Online Learning Research, 2019
Two cohorts of teachers participated in a professional development program in summer 2016 and 2017 focused on incorporating global perspectives and activities into K-12 classrooms using contemporary technologies. One part of this program required teachers to plan and carry out a global project with an international classroom as a means to…
Descriptors: Cultural Awareness, Faculty Development, Global Approach, International Education
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