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Watt, Molly – Creative Computing, 1982
LOGO (a computer language) is designed to provide an environment in which learners determine a problem to solve, make choices, experiment, try out solutions, and build on what they already know. Student activities using LOGO and the teacher's role in a LOGO classroom are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary Secondary Education
Lawler, Robert – Creative Computing, 1982
Some aspects of use of the LOGO programing language are discussed. The ideas focus on the creation of geometric patterns, particularly as viewed from the perspective of a beginner with this language. The material is designed to stimulate individual experimentation and exploration. (MP)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary School Science