Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Interactive Learning… | 4 |
Author
Dickey, Michele D. | 1 |
Hwang, Gwo-Jen | 1 |
Jia Xin Kao | 1 |
Lee-Jen Yang | 1 |
Po-Jen Kuo | 1 |
Reigeluth, Charles M. | 1 |
Shu-Hsuan Chang | 1 |
Sung, Han-Yu | 1 |
Watson, Sunnie Lee | 1 |
Watson, William R. | 1 |
Yang, Qi-Fan | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Information Analyses | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Secondary Education | 4 |
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Education | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shu-Hsuan Chang; Po-Jen Kuo; Jia Xin Kao; Lee-Jen Yang – Interactive Learning Environments, 2024
With the development of education technology, Smart classroom has evolved to version 2.0. Currently, the meta-analysis literature on the effects of smart classroom-based instruction on academic achievement ignores the impact of technological changes and time on the effect sizes. This study incorporated the impact of technological changes and time,…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Academic Achievement
Yang, Qi-Fan; Hwang, Gwo-Jen; Sung, Han-Yu – Interactive Learning Environments, 2020
The present study aims to investigate the trends of mobile learning in physical education by reviewing the journal publications from the Scopus database. Several dimensions, including application domains, adopted mobile devices, research methods, research subjects, adopted teaching strategies, research issues, and learning locations are taken into…
Descriptors: Physical Education, Educational Research, Educational Trends, Technology Integration
Dickey, Michele D. – Interactive Learning Environments, 2015
The purpose of this study is to investigate teachers' perceptions of the integration of digital games for K-12 education. Specifically, this qualitative investigation focuses on reflective dialogued gathered from a group of K-12 educators about their experiences and perceptions of learning about and playing digital games for teaching and learning.…
Descriptors: Computer Games, Qualitative Research, Elementary School Teachers, Secondary School Teachers
Watson, William R.; Watson, Sunnie Lee; Reigeluth, Charles M. – Interactive Learning Environments, 2015
In order to meet the needs of today's knowledge economy, education needs to move beyond the industrial age approach of treating all learners as if they are the same and adopt a learner-centered model of education suitable for the information age. To support this model, a new and transformative technology is needed that focuses on mastery and…
Descriptors: Knowledge Economy, Learner Controlled Instruction, Educational Technology, Technology Integration