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Rene Schmidt; Britta Stumpe – Review of Education, 2025
Augmented reality (AR) as a mobile educational technology enables self-directed and interactive learning by anchoring multimedia-enhanced three-dimensional (3D) content at selected locations. Numerous systematic and meta-reviews for education, specifically for science, technology, engineering and mathematics (STEM), have demonstrated a wide range…
Descriptors: Elementary Secondary Education, Geography Instruction, STEM Education, Computer Simulation
Samalot-Rivera, Amaury – Journal of Physical Education, Recreation & Dance, 2014
Using role playing during physical education provides limitless opportunities for intervention and for the demonstration of personal and social qualities. The purpose of this article is to provide easy steps for implementing role playing as a strategy to teach social skills to students in the physical education setting.
Descriptors: Role Playing, Physical Education, Affective Objectives, Teaching Methods
Smaby, Marlowe H.; And Others – 1973
The developmental guidance experiences (DGEs) presented in this document are intended for the elementary and secondary levels. They are structured for use with peer groups in personal and open discussion about both sides of a moral or ethical issue related to a developmental task, and to help students become more aware of their feelings and…
Descriptors: Affective Behavior, Affective Objectives, Age Groups, Attitudes