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Fabio Spano; Adam Kardos; Craig Dennis Howard – International Journal of Designs for Learning, 2025
This design case presents a gamified dictionary learning intervention for away-from-school learning. Intended to be mobile, the game features AI speech recognition for practicing English words and phrases. We also introduce a second feature--an integrated teacher dashboard that addresses issues in traditional homework--a lack of immediate feedback…
Descriptors: Gamification, Dictionaries, Artificial Intelligence, English (Second Language)
Omar Albaloul; Risto Marttinen; Chad Killian – Journal of Physical Education, Recreation & Dance, 2024
The recent emergence of artificial intelligence (AI) tools has significantly influenced different fields, including education. One notable example is ChatGPT, an AI-driven large language model (LLM) developed by OpenAI. This tool holds potential for supporting both teachers and students in the teaching and learning process. While some fields of…
Descriptors: Physical Education, Artificial Intelligence, Natural Language Processing, Man Machine Systems

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