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Oleson, Alannah; Wortzman, Brett; Ko, Amy J. – ACM Transactions on Computing Education, 2021
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design nor wholly the intersecting discipline. Similarly,…
Descriptors: Elementary Secondary Education, Computer Science Education, Design, Role
Zacamy, Jenna; Roschelle, Jeremy – Digital Promise, 2022
Digital learning platforms (DLPs) are beginning to become open to research. Specifically, in our work in SEERNet, developers are extending five platforms, each used in either K-12 or higher education by more than 100,000 users, to enable third-party researchers to explore, develop, and test improvements. SEERNet seeks to enable equity-relevant…
Descriptors: Integrated Learning Systems, Kindergarten, Elementary Secondary Education, Higher Education
Thomas Trendowski – Strategies: A Journal for Physical and Sport Educators, 2025
Generative artificial intelligence (GAI) is becoming more popular among educators with the recent advancements in tools such as ChatGPT and Dall-E. Although there are still questions around its efficacy, this type of technology can produce data or information based on prompts, which can be adapted for teachers' use. This article explores how this…
Descriptors: Physical Education, Team Sports, Curriculum Design, Physical Education Teachers
Vincent Aleven; Jori Blankestijn; LuEttaMae Lawrence; Tomohiro Nagashima; Niels Taatgen – Grantee Submission, 2022
Past research has yielded ample knowledge regarding the design of analytics-based tools for teachers and has found beneficial effects of several tools on teaching and learning. Yet there is relatively little knowledge regarding the design of tools that support teachers when a class of students uses AI-based tutoring software for self-paced…
Descriptors: Educational Technology, Artificial Intelligence, Problem Solving, Intelligent Tutoring Systems
Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
Tipton, Elizabeth; Olsen, Robert B. – National Center for Education Evaluation and Regional Assistance, 2022
This guide will help researchers design and implement impact studies in education so that the findings are more generalizable to the study's target population. Guidance is provided on key steps that researchers can take, including defining the target population, selecting a sample of schools--and replacement schools, when needed--managing school…
Descriptors: Outcome Measures, Evaluators, Educational Researchers, Educational Research
Garcia, Antero; Nichols, T. Philip – Phi Delta Kappan, 2021
Antero Garcia and T. Philip Nichols explore how classrooms and schools must reframe their conceptions of technology from a focus on tools that serve specific purposes to a focus on platforms and their ecologies. In doing so, they argue, educational stakeholders should attend to three different dimensions of how technology is integrated in schools:…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary Secondary Education
The AI Generative Text-to-Image Creative Learning Process: An Art and Design Educational Perspective
Tore Andre Ringvold; Ingri Strand; Peter Haakonsen; Kari Saasen Strand – Design and Technology Education, 2024
In today's constantly changing world technological developments in artificial intelligence (AI) can induce educational visions of both utopia and dystopia. New technologies and communication platforms can provide new forms and possibilities of learning. Creating an image has historically mostly been a human process of using knowledge and…
Descriptors: Artificial Intelligence, Computer Software, Design, Teaching Methods
Schätz, Eric; Martens, Alke – International Association for Development of the Information Society, 2022
As we talked with school teachers about the use of physical computing systems in class, one major drawback of these systems became obvious: almost nobody--next to enthusiastic autodidacts--has been able to tell us on an abstract basis for which educational purposes a certain physical computing system can be used, i.e. in a goal-oriented way. This…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Improvement, Computer Science Education
Ng, Davy Tsz Kit; Lee, Min; Tan, Roy Jun Yi; Hu, Xiao; Downie, J. Stephen; Chu, Samuel Kai Wah – Education and Information Technologies, 2023
In recent years, with the popularity of AI technologies in our everyday life, researchers have begun to discuss an emerging term "AI literacy". However, there is a lack of review to understand how AI teaching and learning (AITL) research looks like over the past two decades to provide the research basis for AI literacy education. To…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technological Literacy, Literacy Education
Akcanca, Nur – International Journal of Curriculum and Instruction, 2021
In this study, it is aimed to examine the opinions of prospective teachers about the design of digital educational comics designed within the scope of science education and their use in educational environments. This study, conducted with 129 prospective teachers determined by purposeful sampling method, is suitable for a case study. After the…
Descriptors: Cartoons, Teaching Methods, Science Instruction, Case Studies
Dina Foster; Caitlin McLemore; Brandon Olszewski; Ali Chaudhry; Ekaterina Cooper; Laurie Forcier; Rose Luckin – UK Department for Education, 2023
A rapid, exploratory review to establish a shared understanding of what constitutes good quality EdTech and implementation. The review: (1) examined existing frameworks and standards; and (2) identified the characteristics, quality components, essential conditions and evaluation criteria for the design and implementation of EdTech. The report…
Descriptors: Standards, Educational Technology, Guidelines, Evidence Based Practice
Wan, Anna; Ivy, Jessica – Journal of Digital Learning in Teacher Education, 2021
This article condenses five years of professional development based on Technological Pedagogical and Content Knowledge (TPACK) integration principles, National Council of Teachers of Mathematics Principles to Actions (2014), and ISTE Student and Teacher standards to give a launch point for teachers and teacher educators to integrate 3D modeling…
Descriptors: Computer Assisted Design, Mathematics Education, Mathematics Teachers, Teacher Education Programs
Gamze Ozogul; Jana Reisslein; Martin Reisslein – International Journal of Designs for Learning, 2016
Even though engineering outreach to K-12 schools initially seemed to be a simple undertaking, it proved to require complex design solutions related to a variety of issues. The purpose of this design case is to tell the story of our National Science Foundation (NSF) supported engineering outreach project, that took place between the years of…
Descriptors: Engineering Education, Kindergarten, Elementary Secondary Education, Computer Assisted Instruction
da Cruz Pinheiro, Fernando; Gresse von Wangenheim, Christiane; Missfeldt Filho, Raul – Informatics in Education, 2018
Diverse initiatives have emerged to popularize the teaching of computing in K-12 mainly through programming. This, however, may not cover other important core computing competencies, such as Software Engineering (SE). Thus, in order to obtain an overview of the state of the art and practice of teaching SE competences in K-12, we carried out a…
Descriptors: Computer Software, Engineering, Computer Science Education, Elementary Secondary Education