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Lancy, David F.; Hayes, Bernard L. – 1986
A study determined whether students with an average interest in reading would become more interested in reading if they used interactive fiction computer games involving a quest or solving a problem in conjunction with required reading. Eight students in grades five through eight participated in a workshop that met 3 hours a day, 4 days a week,…
Descriptors: Computer Assisted Instruction, Computer Software, Critical Thinking, Elementary Secondary Education