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New York City Board of Education, Brooklyn, NY. – 1986
This curriculum guide presents lessons in the use of the LOGO programing language for students at all grade levels. The first section contains 19 lessons for the early childhood level, covering topics such as how computers work, directionality and moving the turtle, and creating designs. The 76 lessons for grades K-6 that are described in the next…
Descriptors: Computer Graphics, Computer Literacy, Computer Science Education, Curriculum Guides
Huber, Leonard; And Others – 1983
This handbook for teachers offers guidance on introducing computer literacy into elementary and secondary classrooms. It includes a list of computer concepts exemplified by each step in learning to write programs in BASIC Programming Language and the objectives for the elementary and secondary activities; suggestions for using computers in…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Literacy, Computer Science Education

Tomaskiewicz, Frank – Art Education, 1997
Relates the story of the creation of an exploratory art technology class at Hadley Junior High School (Illinois) and its development over the past decade. Describes the equipment required to conduct the course, resources available for teachers creating similar courses, and student projects. Suggests ways to make the course multidisciplinary. (DSK)
Descriptors: Art, Art Education, Computer Graphics, Computer Uses in Education

Bridwell, Gary M.; McCoy, Marti – Art Education, 1991
Discusses the origins of an exemplary model to serve as a guide for the implementation of computer graphics in the art classroom. Describes how the "Indiana Computer Graphics Cadre" developed a curriculum guide and organized workshops to instruct other art teachers in this area. (KM)
Descriptors: Art Appreciation, Art Education, Computer Graphics, Computer Oriented Programs

Freedman, Kerry – Art Education, 1997
Asks how art should be taught in a culture in which television and electronic media constitute the primary media with which young people interact. Suggests that art educators should focus on how students use technology, the production and viewing of technological images, and the ways that such images have meaning. (DSK)
Descriptors: Art, Art Appreciation, Art Education, Commercial Art