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AnnMarie Baines; Angela DeBarger; Kristin De Vivo, Contributor; Nathan Warner, Contributor; Sheree Santos, Contributor; Jordan Brinkman, Contributor; Denis Udall, Contributor; Nancy Zuckerbrod, Contributor; Kate Felsen, Contributor; Rochelle Urban, Contributor – Lucas Education Research, George Lucas Educational Foundation, 2021
The shift from traditional, teacher-led instruction to student-centered, project-based learning is complex. This paper seeks to support the adoption and scaling of rigorous project-based learning (PBL) across grades and subjects by describing some of the essential elements found in high-quality PBL learning environments. These include purposeful…
Descriptors: Active Learning, Student Projects, Educational Environment, Educational Quality
Suarman Halawa; Tzu-Chiang Lin; Ying-Shao Hsu – International Journal of STEM Education, 2024
This study aimed to analyze articles published in the Web of Science database from 2012 to 2021 to examine the educational goals and instructional designs for STEM education. We selected articles based on the following criteria: (a) empirical research; (b) incorporating instructional design and strategies into STEM teaching; (c) including…
Descriptors: STEM Education, Kindergarten, Elementary Secondary Education, Career Choice
Hamid Mohammed Nadir – ProQuest LLC, 2021
There is an increased interest in integrating engineering design into K-12 classrooms because it equips students to solve real-world problems. However, before students are introduced to real-world problems, K-12 teachers may need to develop inquiry pedagogies and establish a learning context that supports student problem-solving. This study…
Descriptors: Elementary Secondary Education, Elementary School Teachers, Secondary School Teachers, Scaffolding (Teaching Technique)
Yi Jin; Leigh Martin; Stephanee Stephens; Ann Marie Carrier – International Journal of Designs for Learning, 2020
Designing a mobile makerspace, the MakerBus, originated from our goal of bringing maker education to "all" students in K-12 schools, thus empowering students to believe they could create things and make social changes. This design case was guided by the human-centered design principles and the rapid prototyping instructional design…
Descriptors: Elementary Secondary Education, Mobile Educational Services, Interdisciplinary Approach, Student Projects
Amanda Katherine Riske – ProQuest LLC, 2022
This three-article dissertation considers the pedagogical practices for developing statistically literate students and teaching data-driven decision-making with the goal of preparing students for civic engagement and improving student achievement. The first article discusses a critical review of the literature on data-driven decision-making…
Descriptors: Teaching Methods, Data Use, Decision Making, Educational Practices
Yi Jin – International Journal of Designs for Learning, 2021
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers…
Descriptors: Preservice Teacher Education, STEM Education, Art Education, Design
Office of Educational Technology, US Department of Education, 2019
To help teachers implement new, research-based approaches for leveraging technology to improve science, technology, engineering and mathematics (STEM) learning, a systematic review of the research literature on the impact of integrating innovative digital technology in STEM and computer science curricula and classrooms was conducted. For purposes…
Descriptors: STEM Education, Educational Technology, Technology Uses in Education, Teaching Methods
Keane, Linda; Keane, Mark – Design and Technology Education, 2016
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that challenges young minds with the task of making a better world. Learning today, like life, is dynamic, connected and engaging. STEAM (Science, Technology, Environment, Engineering, Art, and Math) teaching and learning integrates information in…
Descriptors: STEM Education, Art Education, Design, Interdisciplinary Approach
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects
Yilmaz, M.; Ozcelik, S.; Yilmazer, N.; Nekovei, R. – IEEE Transactions on Education, 2013
This paper presents an innovative two-course, laboratory-based, and design-oriented robotics educational model. The robotics curriculum exposed senior-level undergraduate students to major robotics concepts, and enhanced the student learning experience in hybrid learning environments by incorporating the IEEE Region-5 annual robotics competition…
Descriptors: Robotics, College Curriculum, College Seniors, Elective Courses
Pinnell, Margaret; Rowly, James; Preiss, Sandi; Franco, Suzanne; Blust, Rebecca; Beach, Renee – Journal of STEM Education: Innovations and Research, 2013
This paper will describe a unique partnership among the Department of Teacher Education and School of Engineering at the University of Dayton (UD) and the Dayton Regional STEM Center (DRSC). This partnership resulted in the development of the STEM Education Quality Framework (SQF), a tool to guide educators in teaching, learning and refining STEM…
Descriptors: Partnerships in Education, STEM Education, Educational Quality, Curriculum Development
Bienkowski, Marie; Gerard, Sarah Nixon; Rubin, Shawn; Sanford, Cathy; Borrelli-Murray, Dana; Driscoll, Tom; Arora, Jessie; Hruska, Mike; Beck, Katie; Murray, Thomas; Hoekstra, Jason; Gannes, Stuart; Metz, Edward; Midgley, Steve; Castilla, Stephanie; Tomassini, Jason; Madda, Mary Jo; Chase, Zac; Martin, Erik; Noel, Marcus; Styles, Kathleen – Office of Educational Technology, US Department of Education, 2015
Opportunities abound for software designers and developers to create impactful tools for teachers, school leaders, students, and their families. This guide for developers, startups, and entrepreneurs addresses key questions about the education ecosystem and highlights critical needs and opportunities to develop digital tools and apps for learning.…
Descriptors: Computer Software, Design, Technology Uses in Education, Educational Technology
Yilmaz, Muhittin; Ren, Jianhong; Custer, Sheryl; Coleman, Joyce – IEEE Transactions on Education, 2010
This paper explains the organization and execution of a summer engineering outreach camp designed to attract and motivate high school students as well as increase their awareness of various engineering fields. The camp curriculum included hands-on, competitive design-oriented engineering projects from several disciplines: the electrical,…
Descriptors: Summer Programs, Day Camp Programs, Engineering Education, Secondary School Students
Hall, Gareth – Technology Teacher, 2007
This article features the British Schools of America and describes the curriculum these schools offer. The British Schools of America offer a broad curriculum based on the International Primary Curriculum, the National Curriculum (England) and the International Baccalaureate, and focus on the whole development of the child, aiming to equip every…
Descriptors: National Curriculum, Technology Education, Foreign Countries, Elementary Secondary Education

Hutchinson, Pat; Hughes, Tom – Technology Teacher, 1996
Suggests that engaging students in designing and making play spaces for younger children makes meaningful learning fun and instills values of community service. (JOW)
Descriptors: Design, Elementary Secondary Education, Playgrounds, Student Projects
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