Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Comparative Analysis | 3 |
Elementary Secondary Education | 3 |
Intermode Differences | 3 |
Training Methods | 3 |
Conventional Instruction | 2 |
Higher Education | 2 |
Teacher Certification | 2 |
Administrator Attitudes | 1 |
Administrator Surveys | 1 |
Alternative Teacher… | 1 |
Classroom Environment | 1 |
More ▼ |
Source
ProQuest LLC | 1 |
Simulation & Gaming | 1 |
Publication Type
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Information Analyses | 1 |
Journal Articles | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ring, Candi Lynn – ProQuest LLC, 2016
Within the scientific literature there has been no examination of teacher preparation regarding classroom and behavior management skills comparing educators who obtained traditional teacher certification through a university-based education program and those who obtained alternative certification. Consequently, the goal of this study was to assess…
Descriptors: Administrator Attitudes, Leadership Qualities, Leadership Effectiveness, Alternative Teacher Certification
Jacobson, Larry; Hafner, Laurin P. – 1991
The first of two sections of this paper describes a pilot program that used interactive video (IAV) technology to enhance the scripting skills of teacher certification assessors in the administration of a classroom observation technique. A comparative analysis was drawn between three groups of assessors: those who received IAV programed…
Descriptors: Classroom Observation Techniques, Comparative Analysis, Elementary Secondary Education, Higher Education

Randel, Josephine M.; And Others – Simulation & Gaming, 1992
Reviews empirical research from 1963 to 1991 that compared the instructional effectiveness of games to conventional classroom instruction. It is concluded that subject matter areas where very specific content can be targeted, especially mathematics, are more likely to show beneficial effects for gaming. (41 references) (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Conventional Instruction